骷髅vr:通过互动拼图组装教育人体解剖学

Jake Gonzalez, Chau Pham, Afamefuna Umejiaku, Juanita Benjamin, Tommy Dang
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引用次数: 1

摘要

为了便于对人体骨骼系统的教育,本文提出了一个VR拼图拼装应用程序——骷髅VR。通过使用运动跟踪控制器,该应用程序允许用户在虚拟环境中抓取和组装骨骼,以了解人类骨骼中不同骨骼的位置和方向,同时还教育他们与之交互的骨骼的名称。我们的目标是为用户提供一种全新的体验,通过提供一个互动和沉浸式的环境,使学习更有趣,同时提供不同的难度模式,以保持用户的参与和挑战。我们进一步讨论学生在VR课堂上的反馈,以确定我们方法的局限性并评估其实用性。在针对人体解剖学的同时,我们的交互式拼图组装应用可以扩展到其他研究和应用领域,如化合物结构组装和基于结构的药物设计。
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SkeletonVR: Educating Human Anatomy Through An Interactive Puzzle Assembly
This paper proposes SkeletonVR, a VR puzzle assembly application, to facilitate the education of the human skeletal system. With the use of motion-tracked controllers, the application allows users to grab and assemble bones within the virtual environment to learn about the location and orientation of the different bones within a human skeleton while also educating them on the names of the bones being interacted with. We aim to bring a new experience to users by providing an interactive and immersive environment that makes learning more intriguing while also providing different difficulty modes to keep users engaged and challenged. We further discuss students’ feedback in a VR class to identify the limitations of our approach and evaluate its usefulness. While aiming at human anatomy, our interactive puzzle assembly application can be extended to other research and application domains such as chemical compound structure assembly and structure-based drug design.
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