将QoS集成到协作分布式虚拟现实应用中

Z. Choukair, Damien Retailleau
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引用次数: 9

摘要

今天的虚拟环境应该是分布式的,以便为共同的目的进行协作。但是,它们必须确保向用户提供高质量的服务(QoS),特别是在具有未知的、先验的、人在循环事件发生的开放上下文中。本文提出了分布式虚拟环境协作模型(DVECOM)及其实现,该模型旨在为分布式虚拟现实应用提供终端用户QoS支持。DVECOM的思想是保证虚拟世界分布式显示的完全一致性和软同步,以尽可能少的渲染退化,并根据保留策略自动适应渲染,确保虚拟世界渲染的最佳努力和最小痛苦。这种表示退化是由用户的选择驱动的。接收端协议基于最终用户首选项、物理层功能信息以及通知对每个客户端的相关性(上下文最终用户信息)。当可用时,这样的保证将使在封闭、超大、非常受限的环境中使用DVE成为可能,用于具有预期QoS的工业协作应用程序。
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Integrating QoS to collaborative distributed virtual reality applications
Today's virtual environments are expected to be distributed to allow collaboration for common purposes. However, they must ensure a high level of quality of service (QoS) to the user, especially in an open context with unknown, a priori, man-in-the-loop event occurrence. This paper presents our Distributed Virtual Environment COllaboration Model (DVECOM) and its implementation which aims to provide an end-user QoS support for distributed virtual reality applications. The idea of DVECOM is to guarantee full consistency and soft synchronization of the virtual world distributed displays, with the least rendering degradation possible, and also to auto-adapt the rendering in accordance with the retained strategy, ensuring best effort and least suffering for virtual world rendering. This representation degradation is driven by the users' choices. The receiver-side protocol is based upon the end-user preferences, physical level capability information, as well as the pertinence of the notification to each client (contextual end-user information). When available, such guarantees would make it possible to use DVE out of a closed, oversized, very restricted context for industrial collaborative applications with an expected QoS.
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