力/形状序列校准的MSD流变模型的力/形状再现

H. Yoshida, Fumiaki Ujibe, H. Noborio
{"title":"力/形状序列校准的MSD流变模型的力/形状再现","authors":"H. Yoshida, Fumiaki Ujibe, H. Noborio","doi":"10.1109/ICAT.2007.19","DOIUrl":null,"url":null,"abstract":"In this paper, we firstly push or pull real and virtual rheology objects by the same displacement or force sequence. Then by minimizing the difference between shape or force sequences of real and virtual objects, we calibrate many parameters of rheology MSD (mass-spring-damper) model, pull-off force model and friction force model between a rigid object and its pushing or pulling rheology one. The calibration is done by a probabilistic search (genetic algorithm). In a few years, we have deeply investigated \"pushed, calibrated, and evaluated by shape sequence\" and also \"pushed, calibrated, and evaluated by force sequence\". In this paper, we completely compare all the eight possibilities. Consequently, we get the best visual reality under push and calibration by shape sequence, and also the wonderful tactile reality under push and calibration by force sequence. Moreover, we ascertain reappearance of force or shape sequence when sensing data (pushing operation) in calibration differ from sensing data (pushing operation) in evaluation. Finally, we find a practical defective point for us to manipulate a virtual deformable object in a 3D CG environment. A human operator cannot push or pull a rheology object by a rigid body via force sequence because any force sensor is not equipped in his hand. To overcome this problem in future, we should build some collision model between rigid and rheology objects, which always transforms pushing displacement and velocity into pushing force in the 3D CG environment.","PeriodicalId":110856,"journal":{"name":"17th International Conference on Artificial Reality and Telexistence (ICAT 2007)","volume":"13 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2007-11-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Force/Shape Reappearance of MSD Rheology Model Calibrated by Force/Shape Sequence\",\"authors\":\"H. Yoshida, Fumiaki Ujibe, H. Noborio\",\"doi\":\"10.1109/ICAT.2007.19\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, we firstly push or pull real and virtual rheology objects by the same displacement or force sequence. Then by minimizing the difference between shape or force sequences of real and virtual objects, we calibrate many parameters of rheology MSD (mass-spring-damper) model, pull-off force model and friction force model between a rigid object and its pushing or pulling rheology one. The calibration is done by a probabilistic search (genetic algorithm). In a few years, we have deeply investigated \\\"pushed, calibrated, and evaluated by shape sequence\\\" and also \\\"pushed, calibrated, and evaluated by force sequence\\\". In this paper, we completely compare all the eight possibilities. Consequently, we get the best visual reality under push and calibration by shape sequence, and also the wonderful tactile reality under push and calibration by force sequence. Moreover, we ascertain reappearance of force or shape sequence when sensing data (pushing operation) in calibration differ from sensing data (pushing operation) in evaluation. Finally, we find a practical defective point for us to manipulate a virtual deformable object in a 3D CG environment. A human operator cannot push or pull a rheology object by a rigid body via force sequence because any force sensor is not equipped in his hand. To overcome this problem in future, we should build some collision model between rigid and rheology objects, which always transforms pushing displacement and velocity into pushing force in the 3D CG environment.\",\"PeriodicalId\":110856,\"journal\":{\"name\":\"17th International Conference on Artificial Reality and Telexistence (ICAT 2007)\",\"volume\":\"13 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2007-11-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"17th International Conference on Artificial Reality and Telexistence (ICAT 2007)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICAT.2007.19\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"17th International Conference on Artificial Reality and Telexistence (ICAT 2007)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICAT.2007.19","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

摘要

本文首先用相同的位移或力序列推拉真实和虚拟流变物体。然后,通过最小化真实物体和虚拟物体的形状或力序列之间的差异,对刚性物体与其推拉流变体之间的流变性MSD(质量-弹簧-阻尼器)模型、拉离力模型和摩擦力模型的许多参数进行了标定。校正是通过概率搜索(遗传算法)完成的。几年来,我们深入研究了“形状序列推动、校准、评估”和“力序列推动、校准、评估”。在本文中,我们完全比较了这八种可能性。因此,在形状序列的推动和校准下,我们得到了最好的视觉真实感,在力序列的推动和校准下,我们也得到了很好的触觉真实感。此外,我们确定了校准时的传感数据(推动操作)与评估时的传感数据(推动操作)不同时力或形状序列的再现。最后,我们找到了在三维CG环境中操纵虚拟可变形物体的实际缺陷点。由于人手中没有任何力传感器,操作人员无法通过力序列推动或拉动刚体中的流变物体。为了克服这一问题,我们需要建立一些刚性物体和流变物体之间的碰撞模型,在三维CG环境中总是将推动位移和速度转化为推力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Force/Shape Reappearance of MSD Rheology Model Calibrated by Force/Shape Sequence
In this paper, we firstly push or pull real and virtual rheology objects by the same displacement or force sequence. Then by minimizing the difference between shape or force sequences of real and virtual objects, we calibrate many parameters of rheology MSD (mass-spring-damper) model, pull-off force model and friction force model between a rigid object and its pushing or pulling rheology one. The calibration is done by a probabilistic search (genetic algorithm). In a few years, we have deeply investigated "pushed, calibrated, and evaluated by shape sequence" and also "pushed, calibrated, and evaluated by force sequence". In this paper, we completely compare all the eight possibilities. Consequently, we get the best visual reality under push and calibration by shape sequence, and also the wonderful tactile reality under push and calibration by force sequence. Moreover, we ascertain reappearance of force or shape sequence when sensing data (pushing operation) in calibration differ from sensing data (pushing operation) in evaluation. Finally, we find a practical defective point for us to manipulate a virtual deformable object in a 3D CG environment. A human operator cannot push or pull a rheology object by a rigid body via force sequence because any force sensor is not equipped in his hand. To overcome this problem in future, we should build some collision model between rigid and rheology objects, which always transforms pushing displacement and velocity into pushing force in the 3D CG environment.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Exploiting virtual objects' attributes and avatar's behavior in DVEs partitioning A Study on Motion Visualization System Using Motion Capture Data Photorealistic VR Games? Development of an Active Display Multi-Player Virtual Ping-Pong Game
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1