{"title":"利用数据一致性改进并行体绘制","authors":"P. Mackerras, B. Corrie","doi":"10.1109/88.311568","DOIUrl":null,"url":null,"abstract":"We have implemented a parallel volume renderer that successfully manages work and data distribution by exploiting data coherence-the tendency of neighboring pixels to use the same data during rendering, particularly when rendering volume data. This flexible, powerful renderer uses ray-casting on a Fujitsu AP1000 to generate high-quality images of volume data sets with other geometrically defined structures, such as a set of coordinate axes or a world map. This article focuses on our schemes for work and data distribution. Using image-space work distribution to partition a 2D image among processing nodes, and distributed virtual memory to assign 3D volume data, this renderer effectively and efficiently parallelizes volume rendering.<<ETX>>","PeriodicalId":325213,"journal":{"name":"IEEE Parallel & Distributed Technology: Systems & Applications","volume":"15 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1994-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"17","resultStr":"{\"title\":\"Exploiting data coherence to improve parallel volume rendering\",\"authors\":\"P. Mackerras, B. Corrie\",\"doi\":\"10.1109/88.311568\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We have implemented a parallel volume renderer that successfully manages work and data distribution by exploiting data coherence-the tendency of neighboring pixels to use the same data during rendering, particularly when rendering volume data. This flexible, powerful renderer uses ray-casting on a Fujitsu AP1000 to generate high-quality images of volume data sets with other geometrically defined structures, such as a set of coordinate axes or a world map. This article focuses on our schemes for work and data distribution. Using image-space work distribution to partition a 2D image among processing nodes, and distributed virtual memory to assign 3D volume data, this renderer effectively and efficiently parallelizes volume rendering.<<ETX>>\",\"PeriodicalId\":325213,\"journal\":{\"name\":\"IEEE Parallel & Distributed Technology: Systems & Applications\",\"volume\":\"15 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1994-06-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"17\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE Parallel & Distributed Technology: Systems & Applications\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/88.311568\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Parallel & Distributed Technology: Systems & Applications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/88.311568","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Exploiting data coherence to improve parallel volume rendering
We have implemented a parallel volume renderer that successfully manages work and data distribution by exploiting data coherence-the tendency of neighboring pixels to use the same data during rendering, particularly when rendering volume data. This flexible, powerful renderer uses ray-casting on a Fujitsu AP1000 to generate high-quality images of volume data sets with other geometrically defined structures, such as a set of coordinate axes or a world map. This article focuses on our schemes for work and data distribution. Using image-space work distribution to partition a 2D image among processing nodes, and distributed virtual memory to assign 3D volume data, this renderer effectively and efficiently parallelizes volume rendering.<>