在任意拓扑网格上递归生成b样条曲面

E. Catmull, J. Clark
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引用次数: 2362

摘要

本文描述了一种递归生成任意拓扑网格上的近似点的曲面的方法。该方法是对递归双三次8样条补丁细分算法的推广。对于矩形控制点网格,该方法生成一个标准的8样条曲面。对于非矩形网格,它生成的曲面显示为减少到标准的8样条曲面,除了少数点,称为异常点。因此,除了这些点外,曲面在切线和曲率上都是连续的。在异常点处,曲面的图像表明曲面至少在切线上是连续的,但没有给出连续性的证明。对双二次8样条也提出了一种类似的算法。
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Recursively generated B-spline surfaces on arbitrary topological meshes
This paper describes a method for recursively generating surfaces that approximate points lying-on a mesh of arbitrary topology. The method is presented as a generalization of a recursive bicubic 8-spline patch subdivision algorithm. For rectangular control-point meshes, the method generates a standard 8-spline surface. For nonrectangular meshes, it yenerates surfaces that are shown to reduce to a standard 8-spline surface except at a small number of points, called extraordinary points. Therefore, everywhere except at these points the surface is continuous in tangent and curvature. At the extraordinary points, the pictures of the surface indicate that the surface is at least continuous in tangent, but no proof of continuity is given. A similar algorithm for biquadratic 8-splines is also presented.
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