{"title":"木炭渲染和阴影与反射","authors":"Yuxiao Du, E. Akleman","doi":"10.1145/2945078.2945110","DOIUrl":null,"url":null,"abstract":"In this work, we have developed an approach to include global illumination effects into charcoal drawing (see Figure 1). Our charcoal shader provides a robust computation to obtain charcoal effect for a wide variety of diffuse and specular materials. Our contributions can be summarized as follows: (1) A Barrycentric shader that is based on degree zero B-spline basis functions; (2) A set of hand-drawn charcoal control texture images that naturally provide desired charcoal look-and-feel; and (3) A painter's hierarchy for handling a high number of shading parameters consistent with charcoal drawing.","PeriodicalId":417667,"journal":{"name":"ACM SIGGRAPH 2016 Posters","volume":"20 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-07-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":"{\"title\":\"Charcoal rendering and shading with reflections\",\"authors\":\"Yuxiao Du, E. Akleman\",\"doi\":\"10.1145/2945078.2945110\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this work, we have developed an approach to include global illumination effects into charcoal drawing (see Figure 1). Our charcoal shader provides a robust computation to obtain charcoal effect for a wide variety of diffuse and specular materials. Our contributions can be summarized as follows: (1) A Barrycentric shader that is based on degree zero B-spline basis functions; (2) A set of hand-drawn charcoal control texture images that naturally provide desired charcoal look-and-feel; and (3) A painter's hierarchy for handling a high number of shading parameters consistent with charcoal drawing.\",\"PeriodicalId\":417667,\"journal\":{\"name\":\"ACM SIGGRAPH 2016 Posters\",\"volume\":\"20 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-07-24\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"6\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM SIGGRAPH 2016 Posters\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2945078.2945110\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2016 Posters","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2945078.2945110","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
In this work, we have developed an approach to include global illumination effects into charcoal drawing (see Figure 1). Our charcoal shader provides a robust computation to obtain charcoal effect for a wide variety of diffuse and specular materials. Our contributions can be summarized as follows: (1) A Barrycentric shader that is based on degree zero B-spline basis functions; (2) A set of hand-drawn charcoal control texture images that naturally provide desired charcoal look-and-feel; and (3) A painter's hierarchy for handling a high number of shading parameters consistent with charcoal drawing.