{"title":"渲染中的偏振和双折射考虑","authors":"David C. Tannenbaum, P. Tannenbaum, M. Wozny","doi":"10.1145/192161.192204","DOIUrl":null,"url":null,"abstract":"In this work we render non-opaque anisotropic media. A mathematical formalism is described in which polarization effects resulting from light/material interactions are represented as transformation matrices. When applying the matrices a skewing is performed to ensure that like reference coordinates are used. The intensity and direction of an extraordinary ray is computed.","PeriodicalId":151245,"journal":{"name":"Proceedings of the 21st annual conference on Computer graphics and interactive techniques","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1994-07-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"47","resultStr":"{\"title\":\"Polarization and birefringency considerations in rendering\",\"authors\":\"David C. Tannenbaum, P. Tannenbaum, M. Wozny\",\"doi\":\"10.1145/192161.192204\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this work we render non-opaque anisotropic media. A mathematical formalism is described in which polarization effects resulting from light/material interactions are represented as transformation matrices. When applying the matrices a skewing is performed to ensure that like reference coordinates are used. The intensity and direction of an extraordinary ray is computed.\",\"PeriodicalId\":151245,\"journal\":{\"name\":\"Proceedings of the 21st annual conference on Computer graphics and interactive techniques\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1994-07-24\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"47\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 21st annual conference on Computer graphics and interactive techniques\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/192161.192204\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 21st annual conference on Computer graphics and interactive techniques","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/192161.192204","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Polarization and birefringency considerations in rendering
In this work we render non-opaque anisotropic media. A mathematical formalism is described in which polarization effects resulting from light/material interactions are represented as transformation matrices. When applying the matrices a skewing is performed to ensure that like reference coordinates are used. The intensity and direction of an extraordinary ray is computed.