渲染中的偏振和双折射考虑

David C. Tannenbaum, P. Tannenbaum, M. Wozny
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引用次数: 47

摘要

在这项工作中,我们渲染非不透明的各向异性介质。描述了一种数学形式,其中光/材料相互作用产生的极化效应被表示为变换矩阵。当应用矩阵时,执行倾斜以确保使用类似的参考坐标。计算异常射线的强度和方向。
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Polarization and birefringency considerations in rendering
In this work we render non-opaque anisotropic media. A mathematical formalism is described in which polarization effects resulting from light/material interactions are represented as transformation matrices. When applying the matrices a skewing is performed to ensure that like reference coordinates are used. The intensity and direction of an extraordinary ray is computed.
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