计算机技术与艺术过程:计算机工业如何改变艺术的形式和功能

Jane Flint DeKoven, Timothy Binkley, Glenn Entis, Delle Maxwell, A. R. Smith
{"title":"计算机技术与艺术过程:计算机工业如何改变艺术的形式和功能","authors":"Jane Flint DeKoven, Timothy Binkley, Glenn Entis, Delle Maxwell, A. R. Smith","doi":"10.1145/192161.192301","DOIUrl":null,"url":null,"abstract":"create a dialog between artists and engineers, people in the computer graphics industry and those in the field in academia. The panel will discuss the roles that engineers, commercial artists and art academicians play in influencing the development of the process, the content, the product and the context of computer art. One of the main social functions of art is to understand and communicate the human experience. Because the foundation of understanding is creating relationship and correlation between thoughts, computer technology, with its ability to store many “thoughts,” is ideally suited to expanding our base of understanding. And because the nature of communication is connection, computer technology, with its ability to connect the “thoughts” it stores and present a variety of different views and relationships of those thoughts, is a powerful means of elucidating the very process of communication. However, as Richard Saul Wurman stated several years ago, from his position outside the computer technology arena, “There are only three businesses involved in communication today. The first is the transmission business, all companies starting with tele: television, telephone, telex, etc. The second is the storage business. There, the technology is exploding because of the compression of storage: laser, compact disk, ROM, CD ROM, CDI and all kinds of floppy and hard disks. The third business is the understanding business, and nobody is in it... writers... serve the god of style and the god of accuracy. Graphic designers... and all the universities serve... the god of looking good.” If we notice how other high tech communication forms of this century such as film and video have evolved, we can see what Mr. Wurman means. Both media have been influenced greatly by the gods of style and looking good. In addition, because of the high cost of use, mass market saleability has dictated product and the limited accessibility of the media has led to a narrowness of the language and a dearth of form. If we do not want the high tech nature of the computer to force the art which it mediates to devolve toward either the banal or the overly precious, and if we desire the growth of the understanding business, we must become aware and make use of the essential changes that the computer has wrought. This awareness is being forged in a number of ways: peoples work and leisure are merging as computer technology becomes a presence in all aspects of living; engineers and artists are becoming collaborators in ways that breed a healthy respect in each for the process of the other; engineers are noticing how people really work and incorporating the unintended use that people make of their tools back in to the tools themselves; artists are rejecing the classic role of standing outside the culture in order to see it and instead infusing themselves into the very heart of the culture... the computer communications industry... and changing it. We are at the crossroads of development of this tool and each of us, by virtue of being a part of this community, can guide that development. Perhaps a bit of hindsight and a bit of projection will illuminate our task: The limits of communication and understanding inherent in how the printing press developed has lasted for 400 years. In fifty years will the computer have become just another toy, a pastime? Will it have become just another way to do the same things we’ve always done? Or will we develop it and, in turn, allow it to change us, so that it becomes the most powerful tool we have seen to date, a tool that allows the artist to create with thought itself and for all of us to realize the basic artistic nature of our work? I believe that the crux of these question lays within the institutions of business and academia. If the changes that we see in individuals can begin to trickle upwards into the larger institutions of which we are a part and become incorporated into their processes before they trivialize them or make them too precious we may actually see a whole new culture emerge. If academia could share with industry what it knows about thought, reflection and learning for the sake of learning and help create products that are essential, not frivolous, enduring not throw-away; if industry could share with academia its wealth and what it knows about pragmatic application of knowledge and help connect ideas to realities... perhaps we will create a culture of learning companies and working intellectuals, with more inherent balance than our current culture of excess.","PeriodicalId":151245,"journal":{"name":"Proceedings of the 21st annual conference on Computer graphics and interactive techniques","volume":"68 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1994-07-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Computer technology and the artistic process: how the computer industry changes the form and function of art\",\"authors\":\"Jane Flint DeKoven, Timothy Binkley, Glenn Entis, Delle Maxwell, A. R. Smith\",\"doi\":\"10.1145/192161.192301\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"create a dialog between artists and engineers, people in the computer graphics industry and those in the field in academia. The panel will discuss the roles that engineers, commercial artists and art academicians play in influencing the development of the process, the content, the product and the context of computer art. One of the main social functions of art is to understand and communicate the human experience. Because the foundation of understanding is creating relationship and correlation between thoughts, computer technology, with its ability to store many “thoughts,” is ideally suited to expanding our base of understanding. And because the nature of communication is connection, computer technology, with its ability to connect the “thoughts” it stores and present a variety of different views and relationships of those thoughts, is a powerful means of elucidating the very process of communication. However, as Richard Saul Wurman stated several years ago, from his position outside the computer technology arena, “There are only three businesses involved in communication today. The first is the transmission business, all companies starting with tele: television, telephone, telex, etc. The second is the storage business. There, the technology is exploding because of the compression of storage: laser, compact disk, ROM, CD ROM, CDI and all kinds of floppy and hard disks. The third business is the understanding business, and nobody is in it... writers... serve the god of style and the god of accuracy. Graphic designers... and all the universities serve... the god of looking good.” If we notice how other high tech communication forms of this century such as film and video have evolved, we can see what Mr. Wurman means. Both media have been influenced greatly by the gods of style and looking good. In addition, because of the high cost of use, mass market saleability has dictated product and the limited accessibility of the media has led to a narrowness of the language and a dearth of form. If we do not want the high tech nature of the computer to force the art which it mediates to devolve toward either the banal or the overly precious, and if we desire the growth of the understanding business, we must become aware and make use of the essential changes that the computer has wrought. This awareness is being forged in a number of ways: peoples work and leisure are merging as computer technology becomes a presence in all aspects of living; engineers and artists are becoming collaborators in ways that breed a healthy respect in each for the process of the other; engineers are noticing how people really work and incorporating the unintended use that people make of their tools back in to the tools themselves; artists are rejecing the classic role of standing outside the culture in order to see it and instead infusing themselves into the very heart of the culture... the computer communications industry... and changing it. We are at the crossroads of development of this tool and each of us, by virtue of being a part of this community, can guide that development. Perhaps a bit of hindsight and a bit of projection will illuminate our task: The limits of communication and understanding inherent in how the printing press developed has lasted for 400 years. In fifty years will the computer have become just another toy, a pastime? Will it have become just another way to do the same things we’ve always done? Or will we develop it and, in turn, allow it to change us, so that it becomes the most powerful tool we have seen to date, a tool that allows the artist to create with thought itself and for all of us to realize the basic artistic nature of our work? I believe that the crux of these question lays within the institutions of business and academia. If the changes that we see in individuals can begin to trickle upwards into the larger institutions of which we are a part and become incorporated into their processes before they trivialize them or make them too precious we may actually see a whole new culture emerge. If academia could share with industry what it knows about thought, reflection and learning for the sake of learning and help create products that are essential, not frivolous, enduring not throw-away; if industry could share with academia its wealth and what it knows about pragmatic application of knowledge and help connect ideas to realities... perhaps we will create a culture of learning companies and working intellectuals, with more inherent balance than our current culture of excess.\",\"PeriodicalId\":151245,\"journal\":{\"name\":\"Proceedings of the 21st annual conference on Computer graphics and interactive techniques\",\"volume\":\"68 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1994-07-24\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 21st annual conference on Computer graphics and interactive techniques\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/192161.192301\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 21st annual conference on Computer graphics and interactive techniques","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/192161.192301","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

摘要

在艺术家和工程师、计算机图形行业人士和学术界人士之间建立对话。该小组将讨论工程师、商业艺术家和艺术学者在影响计算机艺术的发展过程、内容、产品和背景方面所扮演的角色。艺术的主要社会功能之一是理解和交流人类的经验。因为理解的基础是在思想之间建立关系和关联,计算机技术具有存储许多“思想”的能力,非常适合扩大我们的理解基础。由于交流的本质是联系,计算机技术能够将其存储的“思想”联系起来,并呈现出各种不同的观点和这些思想的关系,是阐明交流过程的有力手段。然而,正如理查德·索尔·沃曼几年前在计算机技术领域之外所说的那样,“今天,只有三种业务涉及通信。第一个是传输业务,所有的公司都从电视、电话、电传等开始。第二个是存储业务。在那里,由于存储压缩技术的发展,激光、光盘、ROM、CD ROM、CDI以及各种软盘和硬盘,技术得到了爆炸式发展。第三个业务是理解业务,没有人在这一行…作家……为风格之神和准确之神服务。平面设计师…所有的大学都提供……美丽之神。”如果我们注意到本世纪其他高科技传播形式,如电影和录像是如何演变的,我们就能明白Wurman先生的意思。这两种媒体都深受时尚之神和外表之神的影响。此外,由于使用成本高,大众市场的销路决定了产品,而传播媒介的有限可及性导致了语言的狭窄和形式的缺乏。如果我们不希望计算机的高科技性质迫使它所调解的艺术走向平庸或过于珍贵,如果我们希望理解事业的发展,我们必须意识到并利用计算机所带来的根本变化。这种意识正在以多种方式形成:随着计算机技术成为生活方方面面的存在,人们的工作和休闲正在融合;工程师和美工正以一种良性的方式合作,互相尊重对方的工作过程;工程师们注意到人们是如何工作的,并将人们对工具的意外使用融入到工具本身;艺术家们正在拒绝站在文化之外的经典角色,而是将自己融入文化的核心……计算机通信行业……并且改变它。我们正处在这个工具发展的十字路口,我们每个人,作为这个社区的一部分,都可以指导这个发展。也许一点后见之明和一点预测会照亮我们的任务:印刷机发展过程中固有的交流和理解的局限性已经持续了400年。五十年后,电脑会变成另一种玩具,一种消遣吗?它会不会成为我们一直在做的事情的另一种方式?或者我们会发展它,反过来,让它改变我们,让它成为我们迄今为止见过的最强大的工具,一个让艺术家用思想本身进行创作的工具,让我们所有人都意识到我们工作的基本艺术本质的工具?我认为,这些问题的症结在于商业机构和学术界。如果我们在个人身上看到的变化能够开始向上渗透到我们是其中一部分的更大的机构中,并在他们轻视他们或使他们变得过于珍贵之前融入他们的过程中,我们可能会看到一个全新的文化出现。如果学术界能够与工业界分享其对思想、反思和学习的了解,并帮助创造出必要的、而不是无聊的、持久的、而不是丢弃的产品;如果工业界能够与学术界分享其财富和知识的实际应用,并帮助将想法与现实联系起来……也许我们将创造一种学习型公司和在职知识分子的文化,这种文化比我们目前的过度文化更具有内在的平衡。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
Computer technology and the artistic process: how the computer industry changes the form and function of art
create a dialog between artists and engineers, people in the computer graphics industry and those in the field in academia. The panel will discuss the roles that engineers, commercial artists and art academicians play in influencing the development of the process, the content, the product and the context of computer art. One of the main social functions of art is to understand and communicate the human experience. Because the foundation of understanding is creating relationship and correlation between thoughts, computer technology, with its ability to store many “thoughts,” is ideally suited to expanding our base of understanding. And because the nature of communication is connection, computer technology, with its ability to connect the “thoughts” it stores and present a variety of different views and relationships of those thoughts, is a powerful means of elucidating the very process of communication. However, as Richard Saul Wurman stated several years ago, from his position outside the computer technology arena, “There are only three businesses involved in communication today. The first is the transmission business, all companies starting with tele: television, telephone, telex, etc. The second is the storage business. There, the technology is exploding because of the compression of storage: laser, compact disk, ROM, CD ROM, CDI and all kinds of floppy and hard disks. The third business is the understanding business, and nobody is in it... writers... serve the god of style and the god of accuracy. Graphic designers... and all the universities serve... the god of looking good.” If we notice how other high tech communication forms of this century such as film and video have evolved, we can see what Mr. Wurman means. Both media have been influenced greatly by the gods of style and looking good. In addition, because of the high cost of use, mass market saleability has dictated product and the limited accessibility of the media has led to a narrowness of the language and a dearth of form. If we do not want the high tech nature of the computer to force the art which it mediates to devolve toward either the banal or the overly precious, and if we desire the growth of the understanding business, we must become aware and make use of the essential changes that the computer has wrought. This awareness is being forged in a number of ways: peoples work and leisure are merging as computer technology becomes a presence in all aspects of living; engineers and artists are becoming collaborators in ways that breed a healthy respect in each for the process of the other; engineers are noticing how people really work and incorporating the unintended use that people make of their tools back in to the tools themselves; artists are rejecing the classic role of standing outside the culture in order to see it and instead infusing themselves into the very heart of the culture... the computer communications industry... and changing it. We are at the crossroads of development of this tool and each of us, by virtue of being a part of this community, can guide that development. Perhaps a bit of hindsight and a bit of projection will illuminate our task: The limits of communication and understanding inherent in how the printing press developed has lasted for 400 years. In fifty years will the computer have become just another toy, a pastime? Will it have become just another way to do the same things we’ve always done? Or will we develop it and, in turn, allow it to change us, so that it becomes the most powerful tool we have seen to date, a tool that allows the artist to create with thought itself and for all of us to realize the basic artistic nature of our work? I believe that the crux of these question lays within the institutions of business and academia. If the changes that we see in individuals can begin to trickle upwards into the larger institutions of which we are a part and become incorporated into their processes before they trivialize them or make them too precious we may actually see a whole new culture emerge. If academia could share with industry what it knows about thought, reflection and learning for the sake of learning and help create products that are essential, not frivolous, enduring not throw-away; if industry could share with academia its wealth and what it knows about pragmatic application of knowledge and help connect ideas to realities... perhaps we will create a culture of learning companies and working intellectuals, with more inherent balance than our current culture of excess.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Computer graphics, are we forcing people to evolve? A fast shadow algorithm for area light sources using backprojection Drawing and animation using skeletal strokes Fast computation of shadow boundaries using spatial coherence and backprojections A framework for the analysis of error in global illumination algorithms
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1