用于获取娱乐的多模式、网络化对话系统

R. Kuhn, J. Junqua, David Kryze, A. Nickolov, K. Stoimenov
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引用次数: 1

摘要

今天的消费者面临着在家中令人眼花缭乱的娱乐选择中导航的任务。用于访问娱乐内容的传统界面(例如,手持电视遥控器)并不是为处理如此复杂的导航任务而设计的。此外,这种传统界面呈现选择的方式与用户思考选择的方式大不相同。我们描述了一个交互式电视控制的原型系统,它说明了以人为中心的娱乐访问的新范式。对消费者偏好和过去行为的了解,以及对互联网上可用信息的访问,都有助于该系统。我们将展示如何通过将许多支持技术放在一起,实现系统和消费者之间的自然对话。对话是混合模式的;系统支持语音输入输出、图形输出和文本输出。测试用户非常喜欢这种混合界面,而不是只有语音的界面,主要是因为它使他们对系统的当前状态毫无疑问。我们相信这里所采用的方法的成功表明了如何满足许多不同类型的消费者设备的可访问性需求。
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A multimodal, networked dialogue system for access to entertainment
Today's consumer is faced with the task of navigating through a bewildering array of entertainment choices in the home. The traditional interfaces for accessing entertainment content (e.g., the handheld remote TV control) were not designed to cope with such a complex navigation task. Furthermore, such traditional interfaces present choices in a way that is quite different from the way in which the user thinks about the choices. We describe a prototype system for interactive TV control that illustrates a new paradigm for human-centered access to entertainment. The system is aided by knowledge about the consumer's preferences and past behavior, and by its access to information available on the Internet. We show how, by putting together a number of enabling technologies, a natural dialogue between the system and the consumer is achieved. The dialogue is mixed-mode; the system supports spoken input and output, and graphical and text output. Test users greatly preferred this mixed interface to a speech-only one, mainly because it leaves them in no doubt about the current state of the system. We believe the success of the approach adopted here shows how accessibility requirements may be met for many different types of consumer devices.
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