{"title":"面向Web虚拟现实的碰撞检测","authors":"Peipei Yang, Haoxiang Wang, Yuchen Liu","doi":"10.1109/ICVRV.2017.00118","DOIUrl":null,"url":null,"abstract":"This paper proposes an optimized method of collision detection in web virtual reality (VR) environment. The proposed solution consists of two layers. Experimental results demonstrate the effectivity of the method and its significant improvement in efficiency (measured by average frame number per second) with proper accuracy of collision detection guaranteed.","PeriodicalId":187934,"journal":{"name":"2017 International Conference on Virtual Reality and Visualization (ICVRV)","volume":"41 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Web Virtual Reality Oriented Collision Detection\",\"authors\":\"Peipei Yang, Haoxiang Wang, Yuchen Liu\",\"doi\":\"10.1109/ICVRV.2017.00118\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper proposes an optimized method of collision detection in web virtual reality (VR) environment. The proposed solution consists of two layers. Experimental results demonstrate the effectivity of the method and its significant improvement in efficiency (measured by average frame number per second) with proper accuracy of collision detection guaranteed.\",\"PeriodicalId\":187934,\"journal\":{\"name\":\"2017 International Conference on Virtual Reality and Visualization (ICVRV)\",\"volume\":\"41 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2017 International Conference on Virtual Reality and Visualization (ICVRV)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICVRV.2017.00118\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 International Conference on Virtual Reality and Visualization (ICVRV)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICVRV.2017.00118","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
This paper proposes an optimized method of collision detection in web virtual reality (VR) environment. The proposed solution consists of two layers. Experimental results demonstrate the effectivity of the method and its significant improvement in efficiency (measured by average frame number per second) with proper accuracy of collision detection guaranteed.