面向教师的教育电子游戏创作工具

J. Torrente, P. Moreno-Ger, Baltasar Fernandez-Manjon, J. Sierra
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引用次数: 62

摘要

由于其潜在的教育效益,数字游戏正在成为电子学习的一个上升趋势。然而,它们的应用受到诸如高生产成本和难以让教师参与开发过程等问题的阻碍,而开发过程是实现教育价值的必要方面。在本文中,我们建议通过为教育电子游戏开发新的、面向教师的创作工具来解决这些问题。这些原则在平台中得以实现:一个完整的面向教师的创作工具包,用于教育类点击冒险电子游戏。
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Instructor-Oriented Authoring Tools for Educational Videogames
Digital games are becoming a rising trend in e-Learning due to their potential educational benefits. However, their application is hindered by issues such as their high production costs and the difficulty of getting instructors involved in the development process, a required aspect in order to achieve educational value. In this paper we propose to tackle those issues by developing new, instructor-oriented, authoring tools for educational videogames. These principles are carried out in the platform: a complete instructor-oriented authoring toolkit for educational point-and-click adventure videogames.
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