内容对3D视频主观体验质量评价的影响

Dawid Juszka, Z. Papir
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引用次数: 0

摘要

视觉娱乐领域的持续改进可能使用户倾向于在提供满意体验质量的各种终端设备上显示3D视频内容。本研究旨在确定吸引人但不常见的3D内容的认知特征是否会混淆在不同比特率下进行的主观QoE测量。为了验证这一假设,在创新场景下比较了两个3D视频数据库的感知QoE。参考数据库为GroTruQoE-3D (VQEG),包括人工短剪辑。作者的3D视频数据库DJ3D包含较长的故事片片段,这些片段已被证明具有相当水平的认知特征。3D视频内容特征通过三个认知属性(吸引力、趣味性、3D效果体验)来实现。视频质量的分级是通过四比特率的流式传输来实现的。收集到的被试的得分采用调整为5分李克特量表的随机优势检验进行统计分析。得到的结果表明,质量评估分数取决于内容的认知属性的强度。主观QoE实验中常用的序列比商业故事片和纪录片的序列更容易受到主观内容属性(视觉吸引力、趣味性和3D效果体验)强度的影响。此外,研究表明,通常用于研究的测试材料在较低的比特率下评估更高。针对关键结果,QoE研究人员应考虑使用来源于市售内容的测试材料,以尽量减少主观实验中收集的内容对QoE评估分数的影响。该研究通过关注可能混淆主观评分的3D认知属性,为QoE最佳实践做出了贡献。提出了一种基于随机优势度检验的视频数据库比较创新方案。当新兴的服务运营商想要确定主观QoE测试是否因服务的新颖性而产生重大偏差时,该方法在更广泛的背景下可能是有用的。
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Impact of Content on Subjective Quality of Experience Assessment for 3D Video
Ongoing improvements in the field of visual entertainment may incline users to display 3D video content on various terminal devices provided satisfying Quality of Experience. This study aims to determine whether the cognitive features of appealing and yet uncommon 3D content may obfuscate subjective QoE measurements performed under different bitrates. To test the hypothesis two 3D video databases are compared in terms of a perceived QoE under an innovative scenario. The reference database is GroTruQoE-3D (VQEG) including short artificial clips. The authorial 3D video database DJ3D contains longer clips from feature films with a proved substantial level of cognitive features. The 3D video content features are operationalised by three cognitive attributes (attractiveness, interestingness, 3D effect experience). Gradation of video quality is introduced by streaming at four bitrate levels. The collected subjects' scores are statistically analysed with a stochastic dominance test adjusted to a 5-point Likert scale. The obtained results show that quality assessment scores depend on the intensity of the cognitive attributes of the content. Sequences commonly used in subjective QoE experiments are more vulnerable to the intensity of subjective content attributes (visual attractiveness, interestingness, and 3D effect experience) than sequences from commercial feature films and documentaries. Moreover, it is shown that the test material commonly used in research is assessed higher for lower bitrates. In view of key results QoE researchers should consider to use test material originating from commercially available content to minimize content impact on QoE assessment scores collected during subjective experiment. The research contributes to the QoE best practices by paying attention to 3D cognitive attributes that may obfuscate subjective scores. The innovative scenario for comparing video databases with the stochastic dominance test adjusted to the ordinal scale is proposed. The approach may be useful in a broader context when an emerging service operator wants to ascertain whether subjective QoE tests are not substantially biased by the service novelty.
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