用于大型高分辨率显示器的多尺度交互技术

Sarah Peck, Chris North, D. Bowman
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引用次数: 42

摘要

本文探讨了用户的物理导航(特别是他们与当前关注对象的距离)与交互规模之间的联系。我们定义了一种新的三维交互技术,称为多尺度交互,它将用户的感知尺度和交互尺度联系起来。该技术利用用户在大型高分辨率显示器前的3D空间中的物理导航,利用它来明确控制交互的规模,以及感知的规模。其他大型显示器的交互技术以前还没有考虑到这种程度的物理导航。我们确定了该技术的设计空间,其他研究人员可以继续探索和建立,并评估一种多尺度交互的实现,以开始量化该技术的好处。我们展示了感知规模和交互规模之间的自然心理联系的证据,并且利用它作为用户界面中的显式控制可以在解决问题的任务中对用户有益。此外,我们还表明,违背这一理念的设计可能是有害的。
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A multiscale interaction technique for large, high-resolution displays
This paper explores the link between users' physical navigation, specifically their distance from their current object(s) of focus, and their interaction scale. We define a new 3D interaction technique, called multiscale interaction, which links users' scale of perception and their scale of interaction. The technique exploits users' physical navigation in the 3D space in front of a large high-resolution display, using it to explicitly control scale of interaction, in addition to scale of perception. Other interaction techniques for large displays have not previously considered physical navigation to this degree. We identify the design space of the technique, which other researchers can continue to explore and build on, and evaluate one implementation of multiscale interaction to begin to quantify the benefits of the technique. We show evidence of a natural psychological link between scale of perception and scale of interaction and that exploiting it as an explicit control in the user interface can be beneficial to users in problem solving tasks. In addition, we show that designing against this philosophy can be detrimental.
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