IMAPBOOK:用游戏吸引年轻读者

T. Gill, G. Smith
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引用次数: 1

摘要

南佛罗里达大学(USF)教育学院副教授格伦·史密斯(Glenn Smith)思考了将他的研究转化为可销售产品的需求所带来的挑战。两年多来,他一直与博士生和妻子迈克·卡里斯(Mieke Caris)合作,开发一个将游戏嵌入在线图书的平台。荷兰和其他地方的课堂测试已经证明了这种方法的有效性。下一步需要的是商业化,否则就不能在更大范围内实现使用该技术的好处。
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IMAPBOOK: Engaging Young Readers with Games
Glenn Smith, Associate Professor in the College of Education at the University of South Florida (USF), pondered the challenge presented by the need to transform his research into a marketable product. For more than two years he had worked with doctoral students and his wife, Mieke Caris, to develop a platform for embedding games into online books. Classroom testing in the Netherlands and elsewhere had demonstrated the efficacy of the approach. The next step required was commercialization, without which the benefits of using the technology could not be realized on a broader scale.
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