N. Bernsen, Marcela Charfuelan, A. Corradini, L. Dybkjær, Thomas Hansen, Svend Kiilerich, M. Kolodnytsky, Dmytro Kupkin, M. Mehta
{"title":"安徒生对话的第一个原型","authors":"N. Bernsen, Marcela Charfuelan, A. Corradini, L. Dybkjær, Thomas Hansen, Svend Kiilerich, M. Kolodnytsky, Dmytro Kupkin, M. Mehta","doi":"10.1145/989863.989951","DOIUrl":null,"url":null,"abstract":"This paper describes the implemented first prototype of a domain-oriented, conversational edutainment system which allows users to interact via speech and 2D gesture input with life-like animated fairy-tale author Hans Christian Andersen.","PeriodicalId":215861,"journal":{"name":"Proceedings of the working conference on Advanced visual interfaces","volume":"124 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2004-05-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"16","resultStr":"{\"title\":\"First prototype of conversational H.C. Andersen\",\"authors\":\"N. Bernsen, Marcela Charfuelan, A. Corradini, L. Dybkjær, Thomas Hansen, Svend Kiilerich, M. Kolodnytsky, Dmytro Kupkin, M. Mehta\",\"doi\":\"10.1145/989863.989951\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper describes the implemented first prototype of a domain-oriented, conversational edutainment system which allows users to interact via speech and 2D gesture input with life-like animated fairy-tale author Hans Christian Andersen.\",\"PeriodicalId\":215861,\"journal\":{\"name\":\"Proceedings of the working conference on Advanced visual interfaces\",\"volume\":\"124 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2004-05-25\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"16\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the working conference on Advanced visual interfaces\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/989863.989951\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the working conference on Advanced visual interfaces","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/989863.989951","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
This paper describes the implemented first prototype of a domain-oriented, conversational edutainment system which allows users to interact via speech and 2D gesture input with life-like animated fairy-tale author Hans Christian Andersen.