{"title":"利用有限精度整数的平衡码的几乎最小冗余构造","authors":"Danny Dubé, Mounir Mechqrane","doi":"10.1109/CWIT.2017.7994820","DOIUrl":null,"url":null,"abstract":"We present a technique based on permutations, the well known arcade game Pacman, and limited-precision integers to encode data into balanced codewords. The redundancy that is introduced by the encoding is particularly low. The results are noticeably better than those of previous work. Still, the resources required by our technique remain modest: there is no need for costly calculations using large integers and the time and space complexity for encoding or decoding a block is linear.","PeriodicalId":247812,"journal":{"name":"2017 15th Canadian Workshop on Information Theory (CWIT)","volume":"10 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Almost minimum-redundancy construction of balanced codes using limited-precision integers\",\"authors\":\"Danny Dubé, Mounir Mechqrane\",\"doi\":\"10.1109/CWIT.2017.7994820\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We present a technique based on permutations, the well known arcade game Pacman, and limited-precision integers to encode data into balanced codewords. The redundancy that is introduced by the encoding is particularly low. The results are noticeably better than those of previous work. Still, the resources required by our technique remain modest: there is no need for costly calculations using large integers and the time and space complexity for encoding or decoding a block is linear.\",\"PeriodicalId\":247812,\"journal\":{\"name\":\"2017 15th Canadian Workshop on Information Theory (CWIT)\",\"volume\":\"10 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2017-06-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2017 15th Canadian Workshop on Information Theory (CWIT)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CWIT.2017.7994820\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 15th Canadian Workshop on Information Theory (CWIT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CWIT.2017.7994820","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Almost minimum-redundancy construction of balanced codes using limited-precision integers
We present a technique based on permutations, the well known arcade game Pacman, and limited-precision integers to encode data into balanced codewords. The redundancy that is introduced by the encoding is particularly low. The results are noticeably better than those of previous work. Still, the resources required by our technique remain modest: there is no need for costly calculations using large integers and the time and space complexity for encoding or decoding a block is linear.