{"title":"一种可扩展的、高效的非结构化网格模板计算评估方案","authors":"James King, R. Kirby","doi":"10.1145/2503210.2503214","DOIUrl":null,"url":null,"abstract":"Stencil computations are a common class of operations that appear in many computational scientific and engineering applications. Stencil computations often benefit from compiletime analysis, exploiting data-locality, and parallelism. Post-processing of discontinuous Galerkin (dG) simulation solutions with B-spline kernels is an example of a numerical method which requires evaluating computationally intensive stencil operations over a mesh. Previous work on stencil computations has focused on structured meshes, while giving little attention to unstructured meshes. Performing stencil operations over an unstructured mesh requires sampling of heterogeneous elements which often leads to inefficient memory access patterns and limits data locality/reuse. In this paper, we present an efficient method for performing stencil computations over unstructured meshes which increases data-locality and cache efficiency, and a scalable approach for stencil tiling and concurrent execution. We provide experimental results in the context of post-processing of dG solutions that demonstrate the effectiveness of our approach.","PeriodicalId":371074,"journal":{"name":"2013 SC - International Conference for High Performance Computing, Networking, Storage and Analysis (SC)","volume":"32 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-11-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"A scalable, efficient scheme for evaluation of stencil computations over unstructured meshes\",\"authors\":\"James King, R. Kirby\",\"doi\":\"10.1145/2503210.2503214\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Stencil computations are a common class of operations that appear in many computational scientific and engineering applications. Stencil computations often benefit from compiletime analysis, exploiting data-locality, and parallelism. Post-processing of discontinuous Galerkin (dG) simulation solutions with B-spline kernels is an example of a numerical method which requires evaluating computationally intensive stencil operations over a mesh. Previous work on stencil computations has focused on structured meshes, while giving little attention to unstructured meshes. Performing stencil operations over an unstructured mesh requires sampling of heterogeneous elements which often leads to inefficient memory access patterns and limits data locality/reuse. In this paper, we present an efficient method for performing stencil computations over unstructured meshes which increases data-locality and cache efficiency, and a scalable approach for stencil tiling and concurrent execution. We provide experimental results in the context of post-processing of dG solutions that demonstrate the effectiveness of our approach.\",\"PeriodicalId\":371074,\"journal\":{\"name\":\"2013 SC - International Conference for High Performance Computing, Networking, Storage and Analysis (SC)\",\"volume\":\"32 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-11-17\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2013 SC - International Conference for High Performance Computing, Networking, Storage and Analysis (SC)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2503210.2503214\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 SC - International Conference for High Performance Computing, Networking, Storage and Analysis (SC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2503210.2503214","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A scalable, efficient scheme for evaluation of stencil computations over unstructured meshes
Stencil computations are a common class of operations that appear in many computational scientific and engineering applications. Stencil computations often benefit from compiletime analysis, exploiting data-locality, and parallelism. Post-processing of discontinuous Galerkin (dG) simulation solutions with B-spline kernels is an example of a numerical method which requires evaluating computationally intensive stencil operations over a mesh. Previous work on stencil computations has focused on structured meshes, while giving little attention to unstructured meshes. Performing stencil operations over an unstructured mesh requires sampling of heterogeneous elements which often leads to inefficient memory access patterns and limits data locality/reuse. In this paper, we present an efficient method for performing stencil computations over unstructured meshes which increases data-locality and cache efficiency, and a scalable approach for stencil tiling and concurrent execution. We provide experimental results in the context of post-processing of dG solutions that demonstrate the effectiveness of our approach.