根据玩家的行为特征分析他们在游戏中做出的即时选择

Shahriar Derhami, Behnam Alizadehashrafi, M. Faramoushi, Y. Movahedi
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摘要

11本文摘自第一作者Shahriar Derhami的硕士论文。-本研究旨在确定电子游戏玩家在游戏前和游戏中的行为。为此,设计了一款迷宫电脑游戏。来自大不里士伊斯兰艺术大学的20名球员参与了这项研究。在比赛之前,参与者通过回答基于Bartle理论的30个问题来展示他们的行为个性。然后,通过玩游戏并在游戏中做出选择,他们的行为个性被重新审视。根据这项研究的结果,相当大比例的参与者表现出杀手的性格。但在游戏过程中,面对游戏中的瞬间选择,即使其他在问卷中没有表现出杀手性格的参与者也表现出了杀手的行为。根据获得的结果和他们的分析,有一种竞争和获胜的欲望,这是大多数玩家杀手的主要性格特征之一。在游戏场景中处于预定位置可能会导致这种行为特征。基于这一发现,我们可以得出这样的结论:在游戏中对玩家进行测试比性格测试得出的结果更真实。
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Analysis of instantaneous choices made by the player in a game based on his/her behavioral character
11This paper is extracted from the MA thesis of the first author Shahriar Derhami.―The present study was conducted to identify the behavior of video game players before and during the game. In this regard, a maze computer game was designed. 20 players from Tabriz University of Islamic Arts participated in this study. Before the game, the players demonstrated their behavioral personality by answering 30 questions based on Bartle's theory. Then, by playing the game and making their choices during the game, their behavioral personality was re-examined. Based on the findings of this study, a significant percentage of participants showed a killer personality. But during the game and faced with a momentary choice in the game, even other participants who did not demonstrate a killer personality in the questionnaire also showed the behavior of a killer. According to the obtained results and their analysis, there is a desire to compete and win, which is one of the main personality traits of killers in most players. Being in a predetermined position in the game scenario can lead to this behavioral character. Based on this finding, it can be concluded that examining players during a game will show more realistic results than personality tests.
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