用于光栅显示的硬件随机插值器

T. S. Piper, A. Fournier
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引用次数: 9

摘要

到目前为止,随机建模主要用于昂贵的非常逼真的图形显示。渲染的成本不是技术固有的,而主要是由于高分辨率和伴随它的复杂显示技术。我们在这里描述了一个基本的工具,一个较便宜的方法来随机建模,这是为一个更“接地气”的应用而设计的,并使随机模型的显示更接近实时。已经建立了一个用于随机插值的特殊用途板,它可以生成高达129×129 12位随机值的数组,供显示系统的其余部分用作纹理源,或用于更复杂的算法。该板在传统的帧缓冲系统中充当协处理器,包括一个微编码位片处理器、一个乘法器、用于生成均匀分布的随机数的专用硬件、用于存储具有所需分布的随机数查找表的存储器以及用于生成数组的两个缓冲区。目前的实现以每个点不到4微秒的速度生成值,并且与标准图形处理器一起可以实时显示近10000个随机点,或者可以在不到一秒的时间内更新整个屏幕的随机值。给出了板的输出和用它生成的图片和动画的插图。
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A hardware stochastic interpolator for raster displays
Stochastic modeling has found uses so far mainly for expensive very realistic graphics display. The cost of rendering is not intrinsic to the technique, but mainly due to the high resolution and the sophisticated display techniques which accompany it. We describe here a basic tool for a less expensive approach to stochastic modeling which is designed for a more “down to earth” type of application, and brings the display of stochastic models nearer to real-time. A special purpose board for stochastic interpolation has been built, which can generate an array of up to 129×129 12 bit stochastic values to be used by the rest of the display system as a texture source, or for more elaborate algorithms. The board functions as a coprocessor in a traditional frame buffer system, and includes a micro-coded bit-slice processor, a multiplier, special hardware to generate uniformly distributed random numbers, memory to store a look-up table for random numbers with the required distribution, and two buffers for the resulting arrays. The current implementation generates values at less than 4 microseconds per point, and in conjunction with a standard graphics processor can display nearly 10000 stochastic points in real-time, or can update a full screen of stochastic values in less than one second. Illustrations are given of the output of the board and of pictures and animations generated with it.
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