{"title":"SomaticBall:提供“粘连感”的球型装置","authors":"Hayato Dogai, Maho Oki, K. Tsukada","doi":"10.1145/3001773.3001810","DOIUrl":null,"url":null,"abstract":"Many research projects on augmented sports have been proposed, which aim to extend sport experiences using computer technologies. We focus on interaction with balls, which are used in various sports. In this paper, we propose a ball-type device, \"SomaticBall\" which can provide a sensation as though the ball were stuck to the body.","PeriodicalId":127730,"journal":{"name":"Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology","volume":"12 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-11-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"SomaticBall: Ball-Type Device Providing \\\"Sticking Feeling\\\"\",\"authors\":\"Hayato Dogai, Maho Oki, K. Tsukada\",\"doi\":\"10.1145/3001773.3001810\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Many research projects on augmented sports have been proposed, which aim to extend sport experiences using computer technologies. We focus on interaction with balls, which are used in various sports. In this paper, we propose a ball-type device, \\\"SomaticBall\\\" which can provide a sensation as though the ball were stuck to the body.\",\"PeriodicalId\":127730,\"journal\":{\"name\":\"Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology\",\"volume\":\"12 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-11-09\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3001773.3001810\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3001773.3001810","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Many research projects on augmented sports have been proposed, which aim to extend sport experiences using computer technologies. We focus on interaction with balls, which are used in various sports. In this paper, we propose a ball-type device, "SomaticBall" which can provide a sensation as though the ball were stuck to the body.