{"title":"罗礼士太棒了!","authors":"D. Cuadrado, Y. Sáez","doi":"10.1109/CIG.2009.5286493","DOIUrl":null,"url":null,"abstract":"In this introductory work we present our first approach to a computer controller player for first-person shooter videogames, where we have applied genetic algorithms in order to evolve the best dodge rules. This paper is a report of the results obtained by our bot during the first competition held in Trondheim, Norway, during the IEEE Congress on Evolutionary Computation (CEC 2009).","PeriodicalId":358795,"journal":{"name":"2009 IEEE Symposium on Computational Intelligence and Games","volume":"16 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-09-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":"{\"title\":\"Chuck Norris rocks!\",\"authors\":\"D. Cuadrado, Y. Sáez\",\"doi\":\"10.1109/CIG.2009.5286493\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this introductory work we present our first approach to a computer controller player for first-person shooter videogames, where we have applied genetic algorithms in order to evolve the best dodge rules. This paper is a report of the results obtained by our bot during the first competition held in Trondheim, Norway, during the IEEE Congress on Evolutionary Computation (CEC 2009).\",\"PeriodicalId\":358795,\"journal\":{\"name\":\"2009 IEEE Symposium on Computational Intelligence and Games\",\"volume\":\"16 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2009-09-07\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"9\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2009 IEEE Symposium on Computational Intelligence and Games\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CIG.2009.5286493\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2009 IEEE Symposium on Computational Intelligence and Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CIG.2009.5286493","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
In this introductory work we present our first approach to a computer controller player for first-person shooter videogames, where we have applied genetic algorithms in order to evolve the best dodge rules. This paper is a report of the results obtained by our bot during the first competition held in Trondheim, Norway, during the IEEE Congress on Evolutionary Computation (CEC 2009).