曲面有界实体上的交互布尔运算

B. Adams, P. Dutré
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引用次数: 121

摘要

在本文中,我们提出了一种算法来执行交互式布尔运算的自由形式实体边界的冲浪。我们引入了一个快速的内外测试来检查冲浪板是否在另一个冲浪板的边界内。这使我们能够以交互速率添加,减去和相交复杂的实体。我们的算法在显示和构造由布尔运算产生的新几何图形方面速度很快。我们提出了一种重采样算子来解决由此产生的实体中的尖锐边缘所导致的问题。操作者对与另一个实体的表面相交的曲面进行重新采样。这使我们能够以非常详细的方式表示尖锐的边缘。我们相信我们的算法是一个理想的工具,交互式编辑自由形式的实体。
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Interactive boolean operations on surfel-bounded solids
In this paper we present an algorithm to perform interactive boolean operations on free-form solids bounded by surfels. We introduce a fast inside-outside test to check whether surfels lie within the bounds of another surfel-bounded solid. This enables us to add, subtract and intersect complex solids at interactive rates. Our algorithm is fast both in displaying and constructing the new geometry resulting from the boolean operation.We present a resampling operator to solve problems resulting from sharp edges in the resulting solid. The operator resamples the surfels intersecting with the surface of the other solid. This enables us to represent the sharp edges with great detail.We believe our algorithm to be an ideal tool for interactive editing of free-form solids.
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Session details: Modeling and simplification Session details: Points Session details: Shadows Session details: Character animation Session details: Design and depiction
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