{"title":"数字文化、艺术和技术","authors":"A. Broeckmann","doi":"10.1109/MMUL.2005.68","DOIUrl":null,"url":null,"abstract":"This article discusses how the artistic work that engages technological developments has moved from the margins of society to being intricately linked with systems and themes that are economically, politically, and socially important. Multimedia itself has seen a similar shift (from specialized to general users), but is the way multimedia technology is being developed tightly linked to social and cultural issues? Or are technical researchers and developers still working at the margins of society?.","PeriodicalId":290893,"journal":{"name":"IEEE Multim.","volume":"78 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2005-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Digital Culture, Art, and Technology\",\"authors\":\"A. Broeckmann\",\"doi\":\"10.1109/MMUL.2005.68\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This article discusses how the artistic work that engages technological developments has moved from the margins of society to being intricately linked with systems and themes that are economically, politically, and socially important. Multimedia itself has seen a similar shift (from specialized to general users), but is the way multimedia technology is being developed tightly linked to social and cultural issues? Or are technical researchers and developers still working at the margins of society?.\",\"PeriodicalId\":290893,\"journal\":{\"name\":\"IEEE Multim.\",\"volume\":\"78 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2005-10-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE Multim.\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/MMUL.2005.68\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Multim.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/MMUL.2005.68","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
This article discusses how the artistic work that engages technological developments has moved from the margins of society to being intricately linked with systems and themes that are economically, politically, and socially important. Multimedia itself has seen a similar shift (from specialized to general users), but is the way multimedia technology is being developed tightly linked to social and cultural issues? Or are technical researchers and developers still working at the margins of society?.