利用gpu实时实现空绘字符识别的时-空连续动态规划

Aki Nakamura, Y. Okuyama, R. Oka
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引用次数: 0

摘要

手绘字符识别是利用人体动作进行输入的一种方法。时空连续动态规划(TSCDP)算法通过从输入视频中检测预定义轨迹来实现这一任务。由于TSCDP需要大量的计算,单处理器很难使系统实时工作。在本文中,我们研究了使用TSCDP的空气绘制字符识别系统的每秒帧数(fps)要求。我们分析了gpu并行化中TSCDP计算之间的依赖关系。我们评估了桌面和嵌入式环境下CPU和GPU的计算时间。通过与fps要求的比较,我们证实了所提出的系统在桌面和嵌入式环境下都能实时处理真实视频。
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Real-Time Implementation of Time-Space Continuous Dynamic Programming for Air-Drawn Character Recognition Using GPUs
Air-drawn character recognition is one of the input methods using human body movements. Time-Space Continuous Dynamic Programming (TSCDP) is one of the algorithms that can implement such a task by detecting pre-defined trajectories from input videos. Since TSCDP requires massive computation, it is hard to make the system work in real-time with a single processor. In this paper, we investigated the frames per second (fps) requirements for the air-drawn character recognition system using TSCDP. We analyzed the dependencies among the calculations of TSCDP for the parallelization using GPUs. We evaluated the computation time with CPU and GPU for desktop and embedded environments. We confirmed that the proposed system works in real-time for real videos in both desktop and embedded environments by comparing with the fps requirements.
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