虚拟鼻子作为休息框架-对模拟器病和游戏体验的影响

Carolin Wienrich, C. Weidner, Celina Schatto, David Obremski, J. H. Israel
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引用次数: 39

摘要

本文介绍了一项实验,测量了虚拟鼻子对Oculus Rift DK 2虚拟现实游戏的模拟器眩晕和游戏体验的影响。此外,本研究还探讨了休息框架的显著性对减少模拟器病的意义。我们的研究结果表明,虚拟鼻子的使用减少了模拟器眩晕,同时它不影响游戏体验。进一步的结果表明,休息帧的显著性对模拟器疾病和游戏体验都没有显著影响。总之,该研究的结果支持了这样一种观点,即虚拟鼻子形式的休息框架可以用于虚拟现实应用,以减少模拟器病。
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A Virtual Nose as a Rest-Frame - The Impact on Simulator Sickness and Game Experience
This paper presents an experiment measuring the impact of a virtual nose on simulator sickness and game experience in a virtual reality game presented on an Oculus Rift DK 2. Furthermore, the presented study investigated in the significance of the rest-frame's salience, for it to reduce simulator sickness. The results of our study indicated that the usage of a virtual nose reduces simulator sickness while it does not affect the game experience. Further results showed no significant impact of the rest-frame's salience, neither on simulator sickness nor on the game experience. In sum, the outcome of the study supports the thesis that a rest-frame in form of a virtual nose can be used in virtual reality applications to reduce simulator sickness.
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