{"title":"人类和人工演员之间的互动和合作","authors":"L. Vlacic","doi":"10.1109/ARSO.2005.1511619","DOIUrl":null,"url":null,"abstract":"Summary form only given. For some time, we have been investigating interactions and cooperation between biological (human) and artificial beings in both homogeneous and heterogeneous decision making settings. This presentation addresses: a) TeamMate, an electronic boardroom computer game, aimed at accommodating mental interactions among human and artificial beings; b) ICSL cooperative driverless vehicles, currently able to cooperate with each other, aimed at being able to cooperate with vehicles driven by humans. Each concept has a prospect of being accepted by the social system.","PeriodicalId":443174,"journal":{"name":"IEEE Workshop on Advanced Robotics and its Social Impacts, 2005.","volume":"64 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2005-06-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Interactions and cooperation between human and artificial actors\",\"authors\":\"L. Vlacic\",\"doi\":\"10.1109/ARSO.2005.1511619\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Summary form only given. For some time, we have been investigating interactions and cooperation between biological (human) and artificial beings in both homogeneous and heterogeneous decision making settings. This presentation addresses: a) TeamMate, an electronic boardroom computer game, aimed at accommodating mental interactions among human and artificial beings; b) ICSL cooperative driverless vehicles, currently able to cooperate with each other, aimed at being able to cooperate with vehicles driven by humans. Each concept has a prospect of being accepted by the social system.\",\"PeriodicalId\":443174,\"journal\":{\"name\":\"IEEE Workshop on Advanced Robotics and its Social Impacts, 2005.\",\"volume\":\"64 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2005-06-12\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE Workshop on Advanced Robotics and its Social Impacts, 2005.\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ARSO.2005.1511619\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Workshop on Advanced Robotics and its Social Impacts, 2005.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ARSO.2005.1511619","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Interactions and cooperation between human and artificial actors
Summary form only given. For some time, we have been investigating interactions and cooperation between biological (human) and artificial beings in both homogeneous and heterogeneous decision making settings. This presentation addresses: a) TeamMate, an electronic boardroom computer game, aimed at accommodating mental interactions among human and artificial beings; b) ICSL cooperative driverless vehicles, currently able to cooperate with each other, aimed at being able to cooperate with vehicles driven by humans. Each concept has a prospect of being accepted by the social system.