F. Barbagli, A. Frisoli, J. Salisbury, M. Bergamasco
{"title":"模拟人类手指:一种软手指代理模型与算法","authors":"F. Barbagli, A. Frisoli, J. Salisbury, M. Bergamasco","doi":"10.1109/HAPTIC.2004.1287172","DOIUrl":null,"url":null,"abstract":"This paper presents models and algorithms that can be used to simulate contact between one or more fingertips and a virtual object. First, the paper presents various models for rotational friction obtained from in-vivo fingertip models previously proposed in the robotics and biomechanics community. Then the paper describes two sets of experiments that were performed on in-vivo fingertips in order to understand which of the models presented fits best with the real rotational friction properties of the human fingertips. Finally an extension of the god object/proxy algorithm which allows the simulation of soft finger contact, i.e. a point-contact with friction capable of supporting moments (up to a torsional friction limit) about the contact normal, is proposed. The resulting algorithm is computationally efficient, being point-based, while retaining a good level of realism.","PeriodicalId":384123,"journal":{"name":"12th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2004. HAPTICS '04. Proceedings.","volume":"61 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2004-03-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"88","resultStr":"{\"title\":\"Simulating human fingers: a soft finger proxy model and algorithm\",\"authors\":\"F. Barbagli, A. Frisoli, J. Salisbury, M. Bergamasco\",\"doi\":\"10.1109/HAPTIC.2004.1287172\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper presents models and algorithms that can be used to simulate contact between one or more fingertips and a virtual object. First, the paper presents various models for rotational friction obtained from in-vivo fingertip models previously proposed in the robotics and biomechanics community. Then the paper describes two sets of experiments that were performed on in-vivo fingertips in order to understand which of the models presented fits best with the real rotational friction properties of the human fingertips. Finally an extension of the god object/proxy algorithm which allows the simulation of soft finger contact, i.e. a point-contact with friction capable of supporting moments (up to a torsional friction limit) about the contact normal, is proposed. The resulting algorithm is computationally efficient, being point-based, while retaining a good level of realism.\",\"PeriodicalId\":384123,\"journal\":{\"name\":\"12th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2004. HAPTICS '04. Proceedings.\",\"volume\":\"61 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2004-03-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"88\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"12th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2004. HAPTICS '04. Proceedings.\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/HAPTIC.2004.1287172\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"12th International Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2004. HAPTICS '04. Proceedings.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/HAPTIC.2004.1287172","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Simulating human fingers: a soft finger proxy model and algorithm
This paper presents models and algorithms that can be used to simulate contact between one or more fingertips and a virtual object. First, the paper presents various models for rotational friction obtained from in-vivo fingertip models previously proposed in the robotics and biomechanics community. Then the paper describes two sets of experiments that were performed on in-vivo fingertips in order to understand which of the models presented fits best with the real rotational friction properties of the human fingertips. Finally an extension of the god object/proxy algorithm which allows the simulation of soft finger contact, i.e. a point-contact with friction capable of supporting moments (up to a torsional friction limit) about the contact normal, is proposed. The resulting algorithm is computationally efficient, being point-based, while retaining a good level of realism.