在多分辨率内容再现质量和多分辨率内容分发效率之间寻找最佳平衡点

Romain Cavagna, M. Abdallah
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引用次数: 0

摘要

众所周知,网络多分辨率内容被设计和优化为在提供者和一个或多个请求者之间交换,同时允许所有请求者获得尽可能高的再现质量。根据参与者的终端计算资源,可以使用推或拉模式来分配再现负载(即服务器可伸缩性与轻量级客户端)。以同样的方式,点对点技术可用于分配传输负载。通过关注这两个想法,本文提出了以下问题:除非承认点对点架构允许增加其支持的服务的可扩展性和响应性,否则在多分辨率内容复制质量和多分辨率内容分发效率之间是否存在最佳权衡?在其他情况下,我们是否能够在多分辨率内容生成级别上准确地考虑分销策略?本文不提供答案,但旨在通过提出一个新的专用c++ GPL v3工具来实现这个方向的第一步,该工具可作为NVE分布式仿真平台。该工具包括一个模块化的多分辨率3D直方图,可以分布在集中式或点对点网络架构之上。
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Finding the best tradeoff between multi resolution content reproduction quality and multi resolution content distribution efficiency
It is well-known that networked multi resolution contents are designed and optimized to be exchanged between a provider and one or more requesters while allowing the best possible reproduction quality to all requesters. According to participants' terminal computing resources, push or pull modes can be used to distribute the reproduction load (i.e., server scalability versus light weight clients). In the same way, peer-to-peer techniques are available to distribute the transmission load. By focusing on these two ideas, this paper raises the following question: unless it is admitted that peer-to-peer architectures allow to increase the scalability and the responsiveness of the services they support, is there a best tradeoff between multi resolution content reproduction quality and multi resolution content distribution efficiency? In other worlds, can we accurately take into account the distribution strategy at multi resolution content generation levels? The present paper does not provide an answer, but aims at achieving a first step in this direction by proposing a new dedicated C++ GPL v3 tool that serves as a NVE distributed emulation platform. This tool includes a modular multi resolution 3D histogram that can be distributed on top of centralized or peer-to-peer network architectures.
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