虚拟现实在支持慈善捐赠中的作用:代理经验、存在的罪恶感和刺激的需要

Ou Li, Han Qiu
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引用次数: 0

摘要

尽管越来越多的慈善机构使用虚拟现实(VR)技术进行筹款活动,效果比以往任何时候都好,但关于VR在支持慈善捐赠方面的有利因素的研究却很少。本研究的主要目的是探讨虚拟现实支持慈善捐赠的潜在机制,这是对现有虚拟现实与捐赠行为研究的延伸。本研究结果表明,与传统二维(2D)形式相比,VR慈善呼吁增加了实际捐款,这种效应是通过替代体验和存在主义内疚的一系列中介效应实现的。研究结果还将刺激需求作为一个边界条件,表明刺激需求高(与低)的人更容易(与低)受到虚拟现实慈善捐赠诉求中介机制的影响。这项工作有助于我们理解VR技术与慈善捐赠之间的关系,也有助于未来对VR及其亲社会应用的研究。
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Virtual Reality in Supporting Charitable Giving: The Role of Vicarious Experience, Existential Guilt, and Need for Stimulation
Although a growing number of charities have used virtual reality (VR) technology for fundraising activities, with better results than ever before, little research has been undertaken on what factors make VR beneficial in supporting charitable giving. The primary goal of this study is to investigate the underlying mechanism of VR in supporting charitable giving, which extends the current literature on VR and donation behaviors. The findings of this study indicated that VR charitable appeals increase actual money donations when compared to the traditional two-dimensional (2D) format and that this effect is achieved through a serial mediating effect of vicarious experience and existential guilt. Findings also identify the need for stimulation as a boundary condition, indicating that those with a higher (vs. lower) need for stimulation were more (vs. less) affected by the mediating mechanism of VR charitable appeals on donations. This work contributes to our understanding of the relationship between VR technology and charitable giving, as well as to future research on VR and its prosocial applications.
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