准确的光源采集和渲染

M. Goesele, Xavier Granier, W. Heidrich, H. Seidel
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引用次数: 65

摘要

真实感图像合成既需要真实光源的复杂逼真模型,又需要有效的渲染算法来处理它们。在本文中,我们描述了一个处理复杂光源从采集到全局照明渲染的处理流水线。我们精心设计滤光片,以保证对真实光源的高精度测量。我们讨论了两种实际可行的装置,使我们能够测量具有不同特性的光源。最后,我们为我们的表示引入了一种有效的重要性采样算法,例如,可以与光子地图结合使用。
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Accurate light source acquisition and rendering
Realistic image synthesis requires both complex and realistic models of real-world light sources and efficient rendering algorithms to deal with them. In this paper, we describe a processing pipeline for dealing with complex light sources from acquisition to global illumination rendering. We carefully design optical filters to guarantee high precision measurements of real-world light sources. We discuss two practically feasible setups that allow us to measure light sources with different characteristics. Finally, we introduce an efficient importance sampling algorithm for our representation that can be used, for example, in conjunction with Photon Maps.
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Session details: Modeling and simplification Session details: Points Session details: Shadows Session details: Character animation Session details: Design and depiction
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