多跳感知用户到边缘服务器关联游戏

Youcef Kardjadja, Alan Tsang, M. Ibnkahla, Y. Ghamri-Doudane
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引用次数: 0

摘要

如今,服务和应用程序变得越来越对延迟敏感,也越来越需要资源。由于它们的高计算复杂性,它们不能总是在用户设备中本地处理,而必须卸载到远程功能强大的服务器。服务提供商可以将其用户映射到可以在附近运行计算密集型任务的多访问边缘计算(MEC)服务器,而不是求助于具有高延迟和流量瓶颈的远程云服务器。这种用户到MEC分布式服务器的映射被称为边缘用户分配(EUA)问题,并且在文献中从服务提供商的角度进行了广泛的研究。但是,以前工作中的用户只有在其覆盖范围内才能分配给服务器。实际上,如果满足延迟阈值和系统开销,则将用户分配到远程服务器(例如,距离用户两个跃点)可能是最优的。这项工作提出了解决多跳感知EUA问题的首次尝试。我们考虑了静态EUA问题,其中用户具有同时批到达模式,并详细说明了与原始EUA设置相比增加的复杂性。然后,我们提出了一种基于博弈论的分布式方法来分配用户到边缘服务器。最后,我们进行了一系列的实验来评估我们的方法与其他基线方法的性能。结果说明了允许多跳分配在为服务提供商提供更好的总体系统成本方面的潜在好处。
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A Multi-Hop-Aware User To Edge-Server Association Game
Nowadays, services and applications are becoming more latency-sensitive and resource-hungry. Due to their high computational complexity, they can not always be processed locally in user equipment, and have to be offloaded to a distant powerful server. Instead of resorting to remote Cloud servers with high latency and traffic bottlenecks, service providers could map their users to Multi-Access Edge Computing (MEC) servers that can run computation-intensive tasks nearby. This mapping of users to MEC distributed servers is known as the Edge User Allocation (EUA) problem, and has been widely studied in the literature from the perspective of service providers. However, users in previous works can only be allocated to a server if they are in its coverage. In reality, it may be optimal to allocate a user to a distant server (e.g., two hops away from the user) if the latency threshold and system cost are both respected. This work presents the first attempt to tackle the multi-hop aware EUA problem. We consider the static EUA problem where users have a simultaneous-batch arrival pattern, and detail the added complexity compared to the original EUA setting. Afterwards, we propose a game theory-based distributed approach for allocating users to edge servers. We finally conduct a series of experiments to evaluate the performance of our approach against other baseline approaches. The results illustrate the potential benefits of allowing multi-hop allocations in providing better overall system cost to service providers.
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