基于光场的自由视点系统插值中光线数的优化

H. Shidanshidi, F. Safaei, W. Li
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引用次数: 1

摘要

光场渲染在自由视点视频系统(FVV)中应用广泛。人们提出了不同的方法来利用深度图来提高渲染质量。然而,深度估计往往容易出错。本文基于有效采样密度(ESD)的概念,提出了一种新的方法来评估不同深度估计误差水平下基于深度的LF绘制算法。此外,对于给定的渲染质量,我们提供了插值算法中所需光线数量的估计,以补偿深度图中错误造成的不利影响。该方法特别适用于设计深度知识不准确的渲染算法,以达到所需的渲染质量。理论研究和数值模拟都验证了该方法的有效性。
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Optimization of the number of rays in interpolation for light field based free viewpoint systems
Light field (LF) rendering is widely used in free viewpoint video systems (FVV). Different methods have been proposed to employ depth maps to improve the rendering quality. However, estimation of depth is often error-prone. In this paper, a new method based on the concept of effective sampling density (ESD) is proposed for evaluating the depth-based LF rendering algorithms at different levels of errors in the depth estimation. In addition, for a given rendering quality, we provide an estimation of number of rays required in the interpolation algorithm to compensate for the adverse effect caused by errors in depth maps. The proposed method is particularly useful in designing a rendering algorithm with inaccurate knowledge of depth to achieve the required rendering quality. Both the theoretical study and numerical simulations have verified the efficacy of the proposed method.
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