自我确认游戏:无意识、发现和平衡

Burkhard C. Schipper
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引用次数: 2

摘要

文学作品中无意识游戏的平衡概念不能被解释为学习过程的稳定状态,因为玩家可能会在游戏过程中发现新的动作。从这个意义上说,许多带有无意识的游戏都是在“自我毁灭”,因为玩家对游戏的表现在玩了一次之后就必须改变。我们将发现过程定义为,在每个状态中都存在一个无意识的广泛性游戏,与玩家的玩法一起决定了向另一个无意识的广泛性游戏的过渡,玩家现在意识到他们之前发现的动作。如果玩家在每款游戏中都无意识地使用广泛的合理策略,那么发现过程便是合理的。我们表明,对于任何带有无意识的游戏,都存在一个合理的发现过程,从而导致具有广泛形式的合理自我确认平衡的自我确认游戏。这个平衡的概念可以解释为一个学习和发现过程的稳态。
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Self-confirming Games: Unawareness, Discovery, and Equilibrium
Equilibrium notions for games with unawareness in the literature cannot be interpreted as steady-states of a learning process because players may discover novel actions during play. In this sense, many games with unawareness are "self-destroying" as a player's representation of the game must change after playing it once. We define discovery processes where at each state there is an extensive-form game with unawareness that together with the players' play determines the transition to possibly another extensive-form games with unawareness in which players are now aware of actions that they have previously discovered. A discovery process is rationalizable if players play extensive-form rationalizable strategies in each game with unawareness. We show that for any game with unawareness there is a rationalizable discovery process that leads to a self-confirming game that possesses an extensive-form rationalizable self-confirming equilibrium. This notion of equilibrium can be interpreted as steady-state of a learning and discovery process.
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