T(以太):用于多用户3D建模和动画的空间感知手持设备,手势和本体感觉

David Lakatos, M. Blackshaw, A. Olwal, Zachary Barryte, K. Perlin, H. Ishii
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引用次数: 40

摘要

T(ether)是一个空间感知显示系统,用于多用户、协同操作和虚拟三维物体的动画。手持显示器充当虚拟现实的窗口,为用户提供3D数据的透视视图。除了手持触摸屏外,T(ether)还可以跟踪用户的头部、手部、手指和捏捏动作,从而实现与虚拟场景的丰富互动。我们介绍了利用本体感觉的手势交互技术,根据手在显示器上方、后方或表面的位置来调整UI。除了控制环境属性外,这些空间交互使用有形的参考框架来帮助用户操纵和动画模型。我们报告了3D建模实验的初始用户观察结果,这表明T(ether)在嵌入视口控制和3D建模交互方面的潜力。
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T(ether): spatially-aware handhelds, gestures and proprioception for multi-user 3D modeling and animation
T(ether) is a spatially-aware display system for multi-user, collaborative manipulation and animation of virtual 3D objects. The handheld display acts as a window into virtual reality, providing users with a perspective view of 3D data. T(ether) tracks users' heads, hands, fingers and pinching, in addition to a handheld touch screen, to enable rich interaction with the virtual scene. We introduce gestural interaction techniques that exploit proprioception to adapt the UI based on the hand's position above, behind or on the surface of the display. These spatial interactions use a tangible frame of reference to help users manipulate and animate the model in addition to controlling environment properties. We report on initial user observations from an experiment for 3D modeling, which indicate T(ether)'s potential for embodied viewport control and 3D modeling interactions.
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