{"title":"逼真的面部视频重定向","authors":"Wolfgang Paier, M. Kettern, P. Eisert","doi":"10.1145/2668904.2668935","DOIUrl":null,"url":null,"abstract":"We propose a simple method for realistic retargeting of facial performance from one shot to another. Editors can combine different takes of a shot into one single, optimal take with minimal manual labour and highly realistic results. Using a static proxy mesh of the actor's head, we obtain approximate 3D information of recorded monocular facial video. This 3D information is used to create pose-invariant textures from recorded facial action and to re-render it into a target shot. This can be done for the full face or parts of it, allowing for flexible editing.","PeriodicalId":401915,"journal":{"name":"Proceedings of the 11th European Conference on Visual Media Production","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-11-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Realistic retargeting of facial video\",\"authors\":\"Wolfgang Paier, M. Kettern, P. Eisert\",\"doi\":\"10.1145/2668904.2668935\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We propose a simple method for realistic retargeting of facial performance from one shot to another. Editors can combine different takes of a shot into one single, optimal take with minimal manual labour and highly realistic results. Using a static proxy mesh of the actor's head, we obtain approximate 3D information of recorded monocular facial video. This 3D information is used to create pose-invariant textures from recorded facial action and to re-render it into a target shot. This can be done for the full face or parts of it, allowing for flexible editing.\",\"PeriodicalId\":401915,\"journal\":{\"name\":\"Proceedings of the 11th European Conference on Visual Media Production\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-11-13\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 11th European Conference on Visual Media Production\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2668904.2668935\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 11th European Conference on Visual Media Production","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2668904.2668935","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
We propose a simple method for realistic retargeting of facial performance from one shot to another. Editors can combine different takes of a shot into one single, optimal take with minimal manual labour and highly realistic results. Using a static proxy mesh of the actor's head, we obtain approximate 3D information of recorded monocular facial video. This 3D information is used to create pose-invariant textures from recorded facial action and to re-render it into a target shot. This can be done for the full face or parts of it, allowing for flexible editing.