沉浸式虚拟现实在全髋关节置换术训练中的应用

Saad B. Younis, E. Al-Hemiary
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引用次数: 0

摘要

虚拟现实(VR)是一种与现实世界完全相同或截然相反的虚拟环境。传统的外科训练学习方法,使尸体外科成为医学领域公认的了解人体解剖和进行训练手术的有效方法;与数字3D模型(即VR)相比,它往往更复杂,更昂贵,并且涉及其他安全问题。VR是一种现代方法,可以帮助住院医生、学生和各种医学领域的专业人员在对患者进行全髋关节置换术等复杂手术之前掌握这些手术。这款VR应用使用了带有双手控制器的Oculus Quest头显;在这个虚拟现实应用程序中,用户使用两阶段骨骼和全身器官进行全髋关节置换术。该虚拟现实应用的系统可用性量表得分为85.444,表明该应用在系统可用性量表范围内是推荐的,并且是良好的。此外,对于虚拟现实应用,一些参与者在定量评估中获得了50%以上的改进,这是一个积极的迹象。根据这项研究的结果,反馈是积极的。根据这篇论文的最终结果,将虚拟现实技术融入各种医疗团队可能会帮助他们在外科手术中表现得更好。因此,建议VR应用可以训练不同的医疗群体,提高他们的外科手术技能。
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Immersive Virtual Reality Application For Total Hip Replacement Surgical Training
Virtual reality (VR) is a virtual environment that might be identical to or diametrically opposed to the actual world. The traditional learning method for surgical training such that Cadaver Surgery is an effective method proven in the medical field to understand human anatomy and to perform training surgery; when held in comparison to digital 3D models (i.e., VR), it tends to be more complex, more expensive, and other concerned safety concern it. To teach various medical groups, VR is a modern approach that helps residents, students, and professionals in various fields of medicine grasp complex operations such as total hip replacement surgery before carrying them out on a patient. The VR application used an Oculus Quest headset with two hand controller; in this VR application, the user performs total hip joint replacement surgery procedures using a two-stage skeleton and total body's organ. the virtual reality application received a System Usability Scale score of (85.444), indicating that the application is recommended and good according to the System Usability Scale range. Also, for the virtual reality application, some participants in quantitative assessment got improvements of more than 50%, which is a positive sign. according to the results of this study, the feedback was positive. Based on the final result of this paper, it is that incorporating virtual reality skills into various medical teams might help them perform better in general and more specifically in Surgical procedures. Therefore, it is feasible to suggest that VR applications can train different medical groups to improve their skills in surgical procedures.
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