TexToons:用于手绘卡通动画的实用纹理映射

D. Sýkora, M. Ben-Chen, Martin Čadík, B. Whited, Maryann Simmons
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引用次数: 47

摘要

我们提出了一种新颖实用的手绘卡通纹理映射算法,它允许以最小的用户努力生产视觉丰富的动画。与以前的技术不同,我们的方法完全在2D领域工作,不需要知识或创建3D代理模型。受人类视觉系统倾向于关注场景最显著特征这一事实的启发,我们在手绘卡通中观察到的是轮廓而不是区域内部,我们可以仅使用粗略的2D图像配准来创建暂时连贯动画的错觉。这个关键的观察使我们能够设计一个简单而有效的算法,显着减少了向动画添加视觉复杂细节所需的体力劳动量,从而为计算机辅助动画制作管道提供高效的卡通纹理。我们展示了我们的技术上的各种输入动画,以及提供的后处理操作的例子,可以应用于模拟3d效果完全在2D领域。
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TexToons: practical texture mapping for hand-drawn cartoon animations
We present a novel and practical texture mapping algorithm for hand-drawn cartoons that allows the production of visually rich animations with minimal user effort. Unlike previous techniques, our approach works entirely in the 2D domain and does not require the knowledge or creation of a 3D proxy model. Inspired by the fact that the human visual system tends to focus on the most salient features of a scene, which we observe for hand-drawn cartoons are the contours rather than the interior of regions, we can create the illusion of temporally coherent animation using only rough 2D image registration. This key observation allows us to design a simple yet effective algorithm that significantly reduces the amount of manual labor required to add visually complex detail to an animation, thus enabling efficient cartoon texturing for computer-assisted animation production pipelines. We demonstrate our technique on a variety of input animations as well as provide examples of postprocessing operations that can be applied to simulate 3D-like effects entirely in the 2D domain.
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