具有非加性实用程序和多攻击者资源的安全博弈

Sinong Wang, N. Shroff
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引用次数: 12

摘要

在涉及关键基础设施、金融系统安全、政治运动和民事保护的各种系统上,研究攻击和防御的相互作用的安全游戏已经引起了极大的兴趣。然而,现有的安全博弈模型通常要么假定附加效用函数,要么假定攻击者只能攻击一个目标。这样的假设导致了易于处理的分析,但忽略了当前复杂网络中不同目标之间存在的关键固有依赖关系。本文将经典的安全对策模型推广到允许非加性效用函数。我们还允许攻击者能够攻击多个目标。我们从理论的角度来考察这种一般的安全博弈,并提供一个统一的观点。特别地,我们证明了每个安全博弈都等价于一个集合系统ε上的组合优化问题,该系统ε由防御者的纯策略空间组成。我们使用的关键技术是基于多面体的变换、投影和椭球体法。这项工作解决了安全博弈领域的几个开放性问题,扩展了安全博弈的多项式可解类和NP-hard类的研究水平。
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Security Game with Non-additive Utilities and Multiple Attacker Resources
There has been significant interest in studying security games for modeling the interplay of attacks and defenses on various systems involving critical infrastructure, financial system security, political campaigns, and civil safeguarding. However, existing security game models typically either assume additive utility functions, or that the attacker can attack only one target. Such assumptions lead to tractable analysis, but miss key inherent dependencies that exist among different targets in current complex networks. In this paper, we generalize the classical security game models to allow for non-additive utility functions. We also allow attackers to be able to attack multiple targets. We examine such a general security game from a theoretical perspective and provide a unified view. In particular, we show that each security game is equivalent to a combinatorial optimization problem over a set system ε, which consists of defender's pure strategy space. The key technique we use is based on the transformation, projection of a polytope, and the ellipsoid method. This work settles several open questions in security game domain and extends the state-of-the-art of both the polynomial solvable and NP-hard class of the security game.
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