使用舒适姿势功能纠正用户的头部和身体方向

Vitor Reus, Marcio Mello, L. Nedel, Anderson Maciel
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引用次数: 4

摘要

惯性传感器由于其低成本、高质量和可用性,在VR应用的开发中变得越来越普遍。然而,即使它们非常灵敏和精确,惯性传感器也会使用增量信息,很容易在系统中引入误差。最重要的是,头戴式显示器(HMD)和其他基于惯性传感器的系统中的头部跟踪都会受到漂移的影响。在本文中,我们提出了一些重要的限制,这些限制仍然阻碍了传感器(如单个Kinect)在沉浸式VR系统中进行全身跟踪的广泛使用。不可避免地,为了补偿漂移,用户会离开Kinect前的合适姿势,这是这种跟踪的限制性限制。本文介绍了该问题的软件解决方案,并对其进行了实验评价。结果表明,我们的舒适位姿函数对消除漂移是有效的。该方法的效率和准确性使其适用于沉浸式VR中的许多应用。
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Correcting User's Head and Body Orientation Using a Comfort Pose Function
The use of inertial sensors for tracking is becoming common in the development of VR applications due to their low-cost, high quality and availability. However, even if they are very sensitive and precise, inertial sensors work with incremental information, easily introducing errors in the system. The most important is that head tracking both in head mounted displays (HMD) and other systems based on inertial sensors suffer from drifting. In this paper we present some important limitations that still prevent the wide use of sensors like a single Kinect for full body tracking in immersive VR systems. Inevitably, to compensate for the drifting, the user moves away from the suitable pose in front of the Kinect, being a restrictive limitation for this kind of tracking. In this work we introduce a software solution for this problem and evaluate it experimentally. Results show that our comfortable pose function is effective on eliminating drifting. The efficiency and accuracy of this method makes it suitable for a number of applications in immersive VR.
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