虚拟现实技术及其功能的研究与实现

Jacob Stec, S. Shanmugam
{"title":"虚拟现实技术及其功能的研究与实现","authors":"Jacob Stec, S. Shanmugam","doi":"10.1145/3388142.3388173","DOIUrl":null,"url":null,"abstract":"Virtual Reality is a technology, which helps the user to interact with an environment of the simulation of the real world or an imaginary world. This paper details an application using the Unity game engine to showcase and demonstrate the capabilities of VR. It includes the capabilities such as: Movement of the player, to demonstrate the ability to move your player model around the play area using the controllers; Head tracking in game, to demonstrate the VR head tracking technology by moving the camera in the game to match your head position in real life; and using in game hands to mimic the positioning of your real hands in relation to your body, to interact with objects within the virtual space.","PeriodicalId":409298,"journal":{"name":"Proceedings of the 2020 the 4th International Conference on Compute and Data Analysis","volume":"76 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-03-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"A Study and Implementation of Virtual Reality and its Capabilities\",\"authors\":\"Jacob Stec, S. Shanmugam\",\"doi\":\"10.1145/3388142.3388173\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Virtual Reality is a technology, which helps the user to interact with an environment of the simulation of the real world or an imaginary world. This paper details an application using the Unity game engine to showcase and demonstrate the capabilities of VR. It includes the capabilities such as: Movement of the player, to demonstrate the ability to move your player model around the play area using the controllers; Head tracking in game, to demonstrate the VR head tracking technology by moving the camera in the game to match your head position in real life; and using in game hands to mimic the positioning of your real hands in relation to your body, to interact with objects within the virtual space.\",\"PeriodicalId\":409298,\"journal\":{\"name\":\"Proceedings of the 2020 the 4th International Conference on Compute and Data Analysis\",\"volume\":\"76 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-03-09\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2020 the 4th International Conference on Compute and Data Analysis\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3388142.3388173\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2020 the 4th International Conference on Compute and Data Analysis","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3388142.3388173","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

摘要

虚拟现实是一种帮助用户与模拟现实世界或想象世界的环境进行交互的技术。本文详细介绍了一个使用Unity游戏引擎来展示和演示VR功能的应用程序。它包括以下功能:玩家的移动,展示使用控制器在游戏区域内移动玩家模型的能力;游戏中的头部跟踪,通过在游戏中移动摄像头来匹配现实生活中的头部位置,演示VR头部跟踪技术;用游戏中的手来模仿你真实的手相对于你身体的位置,与虚拟空间中的物体互动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
A Study and Implementation of Virtual Reality and its Capabilities
Virtual Reality is a technology, which helps the user to interact with an environment of the simulation of the real world or an imaginary world. This paper details an application using the Unity game engine to showcase and demonstrate the capabilities of VR. It includes the capabilities such as: Movement of the player, to demonstrate the ability to move your player model around the play area using the controllers; Head tracking in game, to demonstrate the VR head tracking technology by moving the camera in the game to match your head position in real life; and using in game hands to mimic the positioning of your real hands in relation to your body, to interact with objects within the virtual space.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
A Framework for Intelligent Navigation Using Latent Dirichlet Allocation on Reddit Posts About Opiates Design of the base isolation system with artificial neural network models An Approach to Temporal Phase Classification on Videos of the Volleyball's Basic Reception Technique A Hybrid Model of Clustering and Neural Network Using Weather Conditions for Energy Management in Buildings Sentiment and Emotion Analyses for Malaysian Mobile Digital Payment Applications
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1