{"title":"在java中编程2D图形时避免常见的陷阱:从实现minueto工具包中学到的经验教训","authors":"Alexandre Denault, J. Kienzle","doi":"10.1145/1247238.1247245","DOIUrl":null,"url":null,"abstract":"This paper presents the core knowledge required to properly develop 2D games in Java. We describe the common pitfalls that can easily degrade graphics performance and show how we achieved impressive frames-per-second display updates when implementing Minueto, a game development framework.","PeriodicalId":429016,"journal":{"name":"ACM Crossroads","volume":"13 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2007-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Avoid common pitfalls when programming 2D graphics in java: lessons learnt from implementing the minueto toolkit\",\"authors\":\"Alexandre Denault, J. Kienzle\",\"doi\":\"10.1145/1247238.1247245\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper presents the core knowledge required to properly develop 2D games in Java. We describe the common pitfalls that can easily degrade graphics performance and show how we achieved impressive frames-per-second display updates when implementing Minueto, a game development framework.\",\"PeriodicalId\":429016,\"journal\":{\"name\":\"ACM Crossroads\",\"volume\":\"13 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2007-03-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM Crossroads\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/1247238.1247245\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM Crossroads","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1247238.1247245","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Avoid common pitfalls when programming 2D graphics in java: lessons learnt from implementing the minueto toolkit
This paper presents the core knowledge required to properly develop 2D games in Java. We describe the common pitfalls that can easily degrade graphics performance and show how we achieved impressive frames-per-second display updates when implementing Minueto, a game development framework.