{"title":"图形系统中基于眼睛的交互:20年后的注视应用、分析和交互","authors":"A. Duchowski","doi":"10.1145/3388769.3407492","DOIUrl":null,"url":null,"abstract":"The course starts with an overview of eye-tracking applications, distinguishing eye movement analysis from synthesis in virtual reality, games, and other venues including mobile eye tracking. The focus is on four forms of applications: diagnostic (off-line measurement), active (selection, look to shoot), passive (foveated rendering, a.k.a. gaze-contingent displays), and expressive (gaze synthesis). The course covers basic eye movement analytics, e.g., fixation count and dwell time within AOIs, as well as advanced analysis using ambient/focal attention modeling. The course concludes with an overview and a demo of how to build an interactive application using Python.","PeriodicalId":167147,"journal":{"name":"ACM SIGGRAPH 2020 Courses","volume":"46 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-08-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"Eye-based interaction in graphical systems: 20 years later gaze applications, analytics, & interaction\",\"authors\":\"A. Duchowski\",\"doi\":\"10.1145/3388769.3407492\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The course starts with an overview of eye-tracking applications, distinguishing eye movement analysis from synthesis in virtual reality, games, and other venues including mobile eye tracking. The focus is on four forms of applications: diagnostic (off-line measurement), active (selection, look to shoot), passive (foveated rendering, a.k.a. gaze-contingent displays), and expressive (gaze synthesis). The course covers basic eye movement analytics, e.g., fixation count and dwell time within AOIs, as well as advanced analysis using ambient/focal attention modeling. The course concludes with an overview and a demo of how to build an interactive application using Python.\",\"PeriodicalId\":167147,\"journal\":{\"name\":\"ACM SIGGRAPH 2020 Courses\",\"volume\":\"46 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-08-17\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM SIGGRAPH 2020 Courses\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3388769.3407492\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH 2020 Courses","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3388769.3407492","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Eye-based interaction in graphical systems: 20 years later gaze applications, analytics, & interaction
The course starts with an overview of eye-tracking applications, distinguishing eye movement analysis from synthesis in virtual reality, games, and other venues including mobile eye tracking. The focus is on four forms of applications: diagnostic (off-line measurement), active (selection, look to shoot), passive (foveated rendering, a.k.a. gaze-contingent displays), and expressive (gaze synthesis). The course covers basic eye movement analytics, e.g., fixation count and dwell time within AOIs, as well as advanced analysis using ambient/focal attention modeling. The course concludes with an overview and a demo of how to build an interactive application using Python.