关于CDN定价游戏

Yang Song, A. Venkataramani, Lixin Gao
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引用次数: 10

摘要

如今,内容交付网络(cdn)为很大一部分互联网流量提供服务,改善了用户感知的响应时间和内容的可用性。随着数十家cdn竞相争夺内容制作人,了解这些cdn所玩的游戏以及游戏是否具有长期可持续性是非常重要的。本文建立了一个博弈论模型来分析cdn之间的价格竞争。在此模型下,我们提出了两个cdn博弈的最优策略。该策略是激励兼容的,因为任何偏离该策略的CDN最终都将获得较低的效用。该策略也是有效的,因为它产生的总效用至少是社会最优效用的三分之二。我们正式推导出这种策略存在的充分条件,并经验地表明存在一个具有两个以上cdn的博弈的最优策略。
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On the CDN pricing game
Content Delivery Networks (CDNs) serve a large fraction of Internet traffic today improving user-perceived response time and availability of content. With tens of CDNs competing for content producers, it is important to understand the game played by these CDNs and whether the game is sustainable in the long term. In this paper, we formulate a game-theoretic model to analyze price competition among CDNs. Under this model, we propose an optimal strategy employed by two-CDN games. The strategy is incentive-compatible since any CDN that deviates from the strategy ends up with a lower utility. The strategy is also efficient since it produces a total utility that is at least two thirds of the social optimal utility. We formally derive the sufficient conditions for such a strategy to exist, and empirically show that there exists an optimal strategy for the games with more than two CDNs.
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