军事象棋计算机游戏中棋类角色猜测概率的设计与实现

Jiehong Wu, Feng Lv, Yuqi Cao, Ziheng Zhao
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引用次数: 1

摘要

近年来,随着对不完全信息国际象棋——军事国际象棋研究的深入。如何表达和处理博弈过程中的不完全信息,确定一定的走法策略以获得更高的胜率,日益成为一个新的课题。提出了一种用数字表示军事象棋博弈中不完全信息的方法,设计了一种基于猜测概率的求解军事象棋博弈中不完全信息的模型,并给出了编程过程。在全国电脑游戏锦标赛中,使用该模型的游戏程序比其他模式更强大。结果显示为6胜1平1负。每一步移动的平均时间比对手短2秒。
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Design and implementation of chess roles guess probability in military chess computer game
In recent years, along with the further study in incomplete information chess-military chess. How to express and address the incomplete information during the process of game, deciding certain moves strategies to obtain higher winning rate increasingly become a new issue. An approach using digit to express incomplete information in military chess is proposed in this paper, a model based on guessing probability to address incomplete information in military chess game is designed, and the programming process is provided. In the National Computer Games Tournament, the game program using this model is stronger than the others. Results are shown as 6 wins, 1 draw, and 1 lost. The average time of each moving step is shorter than opponent 2 second.
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