{"title":"军事象棋计算机游戏中棋类角色猜测概率的设计与实现","authors":"Jiehong Wu, Feng Lv, Yuqi Cao, Ziheng Zhao","doi":"10.1109/CCDC.2015.7161850","DOIUrl":null,"url":null,"abstract":"In recent years, along with the further study in incomplete information chess-military chess. How to express and address the incomplete information during the process of game, deciding certain moves strategies to obtain higher winning rate increasingly become a new issue. An approach using digit to express incomplete information in military chess is proposed in this paper, a model based on guessing probability to address incomplete information in military chess game is designed, and the programming process is provided. In the National Computer Games Tournament, the game program using this model is stronger than the others. Results are shown as 6 wins, 1 draw, and 1 lost. The average time of each moving step is shorter than opponent 2 second.","PeriodicalId":273292,"journal":{"name":"The 27th Chinese Control and Decision Conference (2015 CCDC)","volume":"31 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-07-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Design and implementation of chess roles guess probability in military chess computer game\",\"authors\":\"Jiehong Wu, Feng Lv, Yuqi Cao, Ziheng Zhao\",\"doi\":\"10.1109/CCDC.2015.7161850\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In recent years, along with the further study in incomplete information chess-military chess. How to express and address the incomplete information during the process of game, deciding certain moves strategies to obtain higher winning rate increasingly become a new issue. An approach using digit to express incomplete information in military chess is proposed in this paper, a model based on guessing probability to address incomplete information in military chess game is designed, and the programming process is provided. In the National Computer Games Tournament, the game program using this model is stronger than the others. Results are shown as 6 wins, 1 draw, and 1 lost. The average time of each moving step is shorter than opponent 2 second.\",\"PeriodicalId\":273292,\"journal\":{\"name\":\"The 27th Chinese Control and Decision Conference (2015 CCDC)\",\"volume\":\"31 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2015-07-20\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"The 27th Chinese Control and Decision Conference (2015 CCDC)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CCDC.2015.7161850\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"The 27th Chinese Control and Decision Conference (2015 CCDC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CCDC.2015.7161850","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Design and implementation of chess roles guess probability in military chess computer game
In recent years, along with the further study in incomplete information chess-military chess. How to express and address the incomplete information during the process of game, deciding certain moves strategies to obtain higher winning rate increasingly become a new issue. An approach using digit to express incomplete information in military chess is proposed in this paper, a model based on guessing probability to address incomplete information in military chess game is designed, and the programming process is provided. In the National Computer Games Tournament, the game program using this model is stronger than the others. Results are shown as 6 wins, 1 draw, and 1 lost. The average time of each moving step is shorter than opponent 2 second.