利用4DFrame Toolkit,通过蒸汽项目培养学生学习数学的动力

Tri Ratnaningsih
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引用次数: 0

摘要

流行病对教育的影响之一是学习过程必须转变为在线学习。一些学生还没有准备好接受这种变化,从而降低了他们学习数学的动力。教师必须找到增加学习动机的新方法。其中之一使用了STEAM方法。因此,本研究旨在确定使用4d框架的STEAM项目是否可以提高学生学习数学的动机。在这项研究中,学生们通过用稻草制作球和使用4d框架设计“出租车”来学习三角形和四边形。本研究是两个周期的课堂行动研究。研究对象为15名Arjasa中学的七年级学生。使用的工具是调查问卷和观察表。数据分析采用文本分析和描述性统计。观察表的结果显示,学生的活动增加了28.8%。然而,学生活动的指标,如提问、回答问题和争论的值仍然低于75%。而动机问卷的结果显示,学生的学习动机有所增加,0%的学生动机低,6.67%的学生动机中等,67.67%的学生动机高,26.67%的学生动机很高。这些结果表明,采用4d框架的STEAM项目可以提高学生在Arjasa SMPN 3班学习数学的动机。
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Fostering students’ motivation to learn mathematics through steam project using 4DFrame Toolkit
One of the impacts of pandemic in education is the learning process that must turn into online learning. Some students are not ready to accept this change, thus reducing their motivation to learn mathematics. Teachers must find new ways to increase learning motivation. One of them uses the STEAM approach. Therefore, this study aims to determine whether a STEAM project using 4Dframe can increase students' motivation to learn mathematics. In this study, students learn about triangles and quadrilaterals by making balls from straws and designing “Taxi Ijen” using 4Dframes. This research is classroom action research with two cycles. The research participants were 15 seventh grade students of SMPN 3 Arjasa. The instruments used are questionnaires and observation sheets. Data analysis used text analysis and descriptive statistics. The results of the observation sheet showed an increase in student activity by 28.8%. However, the indicators of student activity such as asking, answering questions, and arguing still have a value below 75%. While the results of the motivation questionnaire showed that students' learning motivation had increased, indicated by 0% students having low motivation, 6.67% having moderate motivation, 67.67% having high motivation, and 26.67% having very high motivation. These results indicate that the STEAM project using 4Dframe can increase students' motivation to learn mathematics in class VII SMPN 3 Arjasa.
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