{"title":"协同虚拟环境中运动角色的曲线碰撞检测方法","authors":"C. Sudama, Z. Sakr","doi":"10.1109/CERMA.2008.59","DOIUrl":null,"url":null,"abstract":"To assure collision-free movement of an avatar in a collaborative virtual environment (CVE), a collision management scheme must be present to prevent avatars from trespassing on the LocalSpace of obstacles and other avatars. Furthermore, this scheme must provide tools for collision-free linear, as well as, curvilinear motion. This paper seeks to extend the linear concept of horizontal collision detection for Avatar with Avatar to include curvilinear motion.","PeriodicalId":126172,"journal":{"name":"2008 Electronics, Robotics and Automotive Mechanics Conference (CERMA '08)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A Curvilinear Collision Detection Scheme for Avatars in Motion in a Collaborative Virtual Environment\",\"authors\":\"C. Sudama, Z. Sakr\",\"doi\":\"10.1109/CERMA.2008.59\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"To assure collision-free movement of an avatar in a collaborative virtual environment (CVE), a collision management scheme must be present to prevent avatars from trespassing on the LocalSpace of obstacles and other avatars. Furthermore, this scheme must provide tools for collision-free linear, as well as, curvilinear motion. This paper seeks to extend the linear concept of horizontal collision detection for Avatar with Avatar to include curvilinear motion.\",\"PeriodicalId\":126172,\"journal\":{\"name\":\"2008 Electronics, Robotics and Automotive Mechanics Conference (CERMA '08)\",\"volume\":\"1 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2008-09-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2008 Electronics, Robotics and Automotive Mechanics Conference (CERMA '08)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CERMA.2008.59\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2008 Electronics, Robotics and Automotive Mechanics Conference (CERMA '08)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CERMA.2008.59","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A Curvilinear Collision Detection Scheme for Avatars in Motion in a Collaborative Virtual Environment
To assure collision-free movement of an avatar in a collaborative virtual environment (CVE), a collision management scheme must be present to prevent avatars from trespassing on the LocalSpace of obstacles and other avatars. Furthermore, this scheme must provide tools for collision-free linear, as well as, curvilinear motion. This paper seeks to extend the linear concept of horizontal collision detection for Avatar with Avatar to include curvilinear motion.