{"title":"利用卡拉法研究博弈协同进化中的棋子微分信息","authors":"Wee-Chong Oon, Yew Jin Lim","doi":"10.1109/CEC.2003.1299868","DOIUrl":null,"url":null,"abstract":"This paper describes a series of experiments using co-evolution of artificial neural networks on a game called Kalah. The technique employed closely follows the one used by Chellapilla and Fogel to evolve the successful checkers program Anaconda. The experiments aim to provide insight on the effect of including piece differential information, a basic yet crucial piece of expert knowledge, into the neural network inputs.","PeriodicalId":416243,"journal":{"name":"The 2003 Congress on Evolutionary Computation, 2003. CEC '03.","volume":"3 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2003-12-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":"{\"title\":\"An investigation on piece differential information in co-evolution on games using Kalah\",\"authors\":\"Wee-Chong Oon, Yew Jin Lim\",\"doi\":\"10.1109/CEC.2003.1299868\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper describes a series of experiments using co-evolution of artificial neural networks on a game called Kalah. The technique employed closely follows the one used by Chellapilla and Fogel to evolve the successful checkers program Anaconda. The experiments aim to provide insight on the effect of including piece differential information, a basic yet crucial piece of expert knowledge, into the neural network inputs.\",\"PeriodicalId\":416243,\"journal\":{\"name\":\"The 2003 Congress on Evolutionary Computation, 2003. CEC '03.\",\"volume\":\"3 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2003-12-08\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"9\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"The 2003 Congress on Evolutionary Computation, 2003. CEC '03.\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/CEC.2003.1299868\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"The 2003 Congress on Evolutionary Computation, 2003. CEC '03.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CEC.2003.1299868","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
An investigation on piece differential information in co-evolution on games using Kalah
This paper describes a series of experiments using co-evolution of artificial neural networks on a game called Kalah. The technique employed closely follows the one used by Chellapilla and Fogel to evolve the successful checkers program Anaconda. The experiments aim to provide insight on the effect of including piece differential information, a basic yet crucial piece of expert knowledge, into the neural network inputs.