{"title":"使用触觉设备进行交互式数字绘画的艺术创作","authors":"D. V. Macedo, H. Pontes, M. A. Rodrigues","doi":"10.1109/SVR.2013.13","DOIUrl":null,"url":null,"abstract":"In this work we present HapticBrush, a graphical application aimed at interactive digital painting of virtual screens using the Phantom haptic device, in which the artist has at his/her disposal a variety of brushes with different shapes, colors, sizes, spacings, and textures. The tests conducted show that the Phantom device reproduces tactile brush sensations on the canvas through the simulation of the pressure effect, by applying forces to the pen device. Thus, the experience of the artist's perception with respect to different types of brushes for the creation of digital art is evaluated. The results show that this experience is improved and the level of immersion of the user is increased, through the use of touch as a further means of interaction with the virtual world.","PeriodicalId":189272,"journal":{"name":"2013 XV Symposium on Virtual and Augmented Reality","volume":"78 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-05-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Art Making Using an Haptic Device for Interactive Digital Painting\",\"authors\":\"D. V. Macedo, H. Pontes, M. A. Rodrigues\",\"doi\":\"10.1109/SVR.2013.13\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this work we present HapticBrush, a graphical application aimed at interactive digital painting of virtual screens using the Phantom haptic device, in which the artist has at his/her disposal a variety of brushes with different shapes, colors, sizes, spacings, and textures. The tests conducted show that the Phantom device reproduces tactile brush sensations on the canvas through the simulation of the pressure effect, by applying forces to the pen device. Thus, the experience of the artist's perception with respect to different types of brushes for the creation of digital art is evaluated. The results show that this experience is improved and the level of immersion of the user is increased, through the use of touch as a further means of interaction with the virtual world.\",\"PeriodicalId\":189272,\"journal\":{\"name\":\"2013 XV Symposium on Virtual and Augmented Reality\",\"volume\":\"78 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-05-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2013 XV Symposium on Virtual and Augmented Reality\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SVR.2013.13\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 XV Symposium on Virtual and Augmented Reality","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SVR.2013.13","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Art Making Using an Haptic Device for Interactive Digital Painting
In this work we present HapticBrush, a graphical application aimed at interactive digital painting of virtual screens using the Phantom haptic device, in which the artist has at his/her disposal a variety of brushes with different shapes, colors, sizes, spacings, and textures. The tests conducted show that the Phantom device reproduces tactile brush sensations on the canvas through the simulation of the pressure effect, by applying forces to the pen device. Thus, the experience of the artist's perception with respect to different types of brushes for the creation of digital art is evaluated. The results show that this experience is improved and the level of immersion of the user is increased, through the use of touch as a further means of interaction with the virtual world.