设计用于确定典型斯洛文尼亚岩石的教育应用程序

Anja Škerjanc, Tadej Abram, Aja Knific Košir, R. Brajkovič, Žiga Fon, P. Žvab Rožič, Helena Gabrijelčič Tomc
{"title":"设计用于确定典型斯洛文尼亚岩石的教育应用程序","authors":"Anja Škerjanc, Tadej Abram, Aja Knific Košir, R. Brajkovič, Žiga Fon, P. Žvab Rožič, Helena Gabrijelčič Tomc","doi":"10.24867/GRID-2018-P57","DOIUrl":null,"url":null,"abstract":"Applications presenting the content of a specific professional field are more frequently used for educational purposes. Not only that the interactive solutions including multimedia can more effectively transfer knowledge due to their property to offer a content on a demand, but they are also very attractive, they augment user experience, are able to present more spatial and time dependent data and they usually involve multisensory approaches including senses of vision, hearing and touching. In the research the work frame and a design process of the educative app solution for geological purposes is presented. The aim of the app is to interactively determine stones by means to implement geological stone key. The experimental part presents the strategy phase, in which the target groups were defined, their needs were analysed and touching points for the successful networking, sharing and promotion were introduced. Next, app's functionalities and content types were created, based on the specification of professional field of geology. The content was categorised and labelled so that in the context of the whole app’s structure required hierarchy and organisation of the content categories were introduced. User interface design began with simple layout sketches and with iterative approach that followed, more interactive prototypes were designed, developed and tested using the wireframes. In the results the final prototype and its design are presented with the evaluation of user-centred design approach that was implemented in the work frame.","PeriodicalId":371126,"journal":{"name":"Proceedings of 9th International Symposium on Graphic Engineering and Design","volume":"18 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"DESIGNING THE EDUCATIVE APP FOR THE DETERMINATION OF TYPICAL SLOVENIA ROCKS\",\"authors\":\"Anja Škerjanc, Tadej Abram, Aja Knific Košir, R. Brajkovič, Žiga Fon, P. Žvab Rožič, Helena Gabrijelčič Tomc\",\"doi\":\"10.24867/GRID-2018-P57\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Applications presenting the content of a specific professional field are more frequently used for educational purposes. Not only that the interactive solutions including multimedia can more effectively transfer knowledge due to their property to offer a content on a demand, but they are also very attractive, they augment user experience, are able to present more spatial and time dependent data and they usually involve multisensory approaches including senses of vision, hearing and touching. In the research the work frame and a design process of the educative app solution for geological purposes is presented. The aim of the app is to interactively determine stones by means to implement geological stone key. The experimental part presents the strategy phase, in which the target groups were defined, their needs were analysed and touching points for the successful networking, sharing and promotion were introduced. Next, app's functionalities and content types were created, based on the specification of professional field of geology. The content was categorised and labelled so that in the context of the whole app’s structure required hierarchy and organisation of the content categories were introduced. User interface design began with simple layout sketches and with iterative approach that followed, more interactive prototypes were designed, developed and tested using the wireframes. In the results the final prototype and its design are presented with the evaluation of user-centred design approach that was implemented in the work frame.\",\"PeriodicalId\":371126,\"journal\":{\"name\":\"Proceedings of 9th International Symposium on Graphic Engineering and Design\",\"volume\":\"18 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-11-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of 9th International Symposium on Graphic Engineering and Design\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.24867/GRID-2018-P57\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of 9th International Symposium on Graphic Engineering and Design","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.24867/GRID-2018-P57","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

呈现特定专业领域内容的应用程序更常用于教育目的。包括多媒体在内的交互式解决方案不仅可以更有效地传递知识,因为它们具有按需提供内容的特性,而且它们也非常有吸引力,它们增强了用户体验,能够呈现更多与空间和时间相关的数据,而且它们通常涉及多感官方法,包括视觉、听觉和触觉。在研究中,提出了地质教育应用解决方案的工作框架和设计过程。该应用程序的目的是通过交互式的方式确定石头,实现地质石头的关键。实验部分是策略阶段,定义目标群体,分析他们的需求,并引入成功的网络、共享和推广的触点。其次,根据地质学专业领域的规范,创建应用程序的功能和内容类型。对内容进行分类和标记,以便在整个应用程序结构的上下文中引入内容类别的层次结构和组织。用户界面设计从简单的布局草图开始,随后采用迭代方法,使用线框图设计、开发和测试了更多的交互式原型。在结果中,最终的原型及其设计与在工作框架中实现的以用户为中心的设计方法的评估一起呈现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
DESIGNING THE EDUCATIVE APP FOR THE DETERMINATION OF TYPICAL SLOVENIA ROCKS
Applications presenting the content of a specific professional field are more frequently used for educational purposes. Not only that the interactive solutions including multimedia can more effectively transfer knowledge due to their property to offer a content on a demand, but they are also very attractive, they augment user experience, are able to present more spatial and time dependent data and they usually involve multisensory approaches including senses of vision, hearing and touching. In the research the work frame and a design process of the educative app solution for geological purposes is presented. The aim of the app is to interactively determine stones by means to implement geological stone key. The experimental part presents the strategy phase, in which the target groups were defined, their needs were analysed and touching points for the successful networking, sharing and promotion were introduced. Next, app's functionalities and content types were created, based on the specification of professional field of geology. The content was categorised and labelled so that in the context of the whole app’s structure required hierarchy and organisation of the content categories were introduced. User interface design began with simple layout sketches and with iterative approach that followed, more interactive prototypes were designed, developed and tested using the wireframes. In the results the final prototype and its design are presented with the evaluation of user-centred design approach that was implemented in the work frame.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
CiteScore
0.50
自引率
0.00%
发文量
0
期刊最新文献
QUALITY PERFORMANCE TESTING FOR BASE PAPER OF CORRUGATED PAPERBOARD BY DSC METHOD GRADATION, COLOUR RANGE AND COLORIMETRIC ACCURACY OF DIGITAL PROJECTOR JVC DLA-RS 15 THE INVESTIGATION OF USING ZIRCONIUM OXIDE MICROSPHERES IN PAPER COATING PRINTABILITY CHARACTERISTICS OF PAPER MADE FROM A JAPANESE KNOTWEED DIFFERENCE BETWEEN USING COLOURIMETRIC VALUES (L*a*b*) OR OPTICAL DENSITY FOR RANDOM PRINT NONUNIFORMITY QUANTIFICATION
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1