动作单元:探索使用导演线索与旋转椅虚拟现实有效地讲故事

Lingwei Tong, Sungchul Jung, R. Li, R. Lindeman, H. Regenbrecht
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引用次数: 5

摘要

360度视频叙事越来越受欢迎。然而,有效地引导观众的注意力仍然是一个挑战。本文提出了行动单元(AU)的概念作为指导方法。它旨在为坐着的观众改善360度视频的用户体验,我们称之为“旋转椅VR”。我们首先与四位主题专家进行了一项试点研究,以验证非盟的实用性。然后,我们进行了一项正式的用户研究,将AU与两种常用的注意力引导技术,即“指向箭头”(PA)和“角度移位”(AS),以及没有任何指导的基线(BK)进行比较。我们将它们应用于虚拟之旅,并测量它们对参与度、乐趣、记忆、观众行为和晕屏的影响。结果表明,AU是一种有效的指导,因为它增加了用户的参与度和乐趣,减少了晕屏的程度,帮助用户更快地专注于目标。用户还喜欢《AU》的叙事方面。
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Action Units: Exploring the Use of Directorial Cues for Effective Storytelling with Swivel-chair Virtual Reality
The popularity of 360-degree video storytelling has been increasing. However, effectively guiding viewer’s attention remains challenging. In this paper, we propose the notion of Action Units (AU) as a guidance method. It aims to improve the user experience of 360-degree video for seated viewers with swivel chairs, as we call “Swivel-chair VR”. We first conducted a pilot study with four subject-matter experts to verify the practicality of AU. We then conducted a formal user study to compare the AU with two commonly used attention guidance techniques, namely “Pointing Arrow” (PA) and “Angular Shift” (AS), as well as the baseline without any guidance (BK). We applied them to a virtual tour and measured their effects on engagement, enjoyment, memory, viewers behaviors, and cybersickness. The results indicated that AU is an effective guidance as it increased the levels of engagement and enjoyment, reduced the level of cybersickness and helped users focus on target faster. Users also preferred AU for its diegetic aspects.
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